OverviewGearEnchantmentsRacesProfessionsSpells and abilitiesTalent buildsBuffs and consumablesMacrosWhat to cast whenPlaying itComments
Home/Level 19/Shaman/19 Restoration Shaman
Level 19 Shaman · one of 2 guides for this class

19 Restoration Shaman

This Shaman heals with a shield on: about 235 healing and 175 spell damage, 4% spell hit and over 1100 armor.

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itsme30 guides17/17 slotsgear listtodaylast updated25 Oct 2026created0 commentsdiscussionLevel 19Horde only
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Gear

17 of 17 slots filled · every item links to Wowhead
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Head
+15 Stamina · Equip: Increased Fishing +5.
Quest: hand in Keefer's Angelfish, a rare fish (needs Fishing)
quest reward
Neck
+3 Stamina · +2 Spirit
Enchant Necklace - Spell Power
spell damage and healing by up to 6
Quest: Friend of the Library
quest reward
Shoulder
+2 Stamina · +4 Intellect
Quest: In Nightmares, The Barrens
quest reward
Back
+4 Stamina · +2 Spirit · Equip: Increases healing done by up to 9 and damage done by up to 3 for all magical spells and effects.
Warsong Gulch honor vendor (Horde)
vendor
Chest
+3 Stamina · +5 Intellect · +3 Spirit · Equip: Increases damage and healing done by magical spells and effects by up to 8.
Crafted by Leatherworking (Bind on Pickup)
crafted
Wrist
+1 Stamina · +5 Intellect
Shadowfang Keep (Bind on Equip)
NPC drop
Hands
+3 Stamina · +4 Intellect · Equip: Increases damage and healing done by magical spells and effects by up to 5.
Enchant Gloves - Healing Power
the caster's healing spells by up to 35 and damage spells by up to 12
Crafted by Leatherworking (Bind on Pickup)
crafted
Waist
+5 Stamina · +4 Intellect · Equip: Increases healing done by up to 11 and damage done by up to 4 for all magical spells and effects.
Crafted by Tailoring (Bind on Pickup)
crafted
Legs
+9 Stamina · Equip: Increases damage and healing done by magical spells and effects by up to 14.
Quest: Blackfathom Villainy, Blackfathom Deeps
quest reward
Feet
+4 Stamina · +5 Intellect · Equip: Increases damage and healing done by magical spells and effects by up to 6.
Enchant Boots - Minor Speed
a slight movement speed increase
Crafted by Leatherworking (Bind on Pickup)
crafted
Ring 1
+2 Stamina · Equip: Increases damage and healing done by magical spells and effects by up to 5.
Warsong Gulch honor vendor (Horde)
vendor
Ring 2
+8 Stamina · Equip: +6 Attack Power.
Quest: Arugal Must Die, Shadowfang Keep
quest reward
Trinket 1
Use: Inflicts 85 to 115 Fire damage and stuns targets in a 5 yd radius for 2 sec. Any damage will break the effect. (10 Min Cooldown)
Engineering (Bind on Equip, anyone can use it)
crafted
Trinket 2
Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (5 Min Cooldown)
Honor vendor, needs rank 2 (Horde)
vendor
Main hand
16 - 30 Damage · Speed 2.30 · +3 Stamina · +4 Intellect · Equip: Increases damage and healing done by magical spells and effects by up to 24.
Enchant Weapon - Spell Power
up to 30 damage to spells
Quest: Wrongly Blamed, Justly Corrected, The Barrens
quest reward
Off hand
+8 Stamina · +3 Spirit · +5 Frost Resistance
Enchant Shield - Law of Nature
up to 30 damage to spells and up to 55 points of healing to healing spells
Quest: Blackfathom Villainy, Blackfathom Deeps
quest reward
Ranged
Equip: Reduces the mana cost of Flame Shock and Lightning Bolt by 5 Mana.
Quest: Call of Fire (Shaman)
quest reward
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Enchantments

Per slot · the first thing a phase changes
Head—No enchant at this level.
Shoulder—No enchant at this level.
BackEnchant Cloak - Greater ResistanceGreater Resistance: +5 to every school.
ChestEnchant Chest - Greater StatsGreater Stats: +4 to all stats.
WristEnchant Bracer - Greater SpellpowerGreater Spellpower: +16 spell power, a Forever enchant.
HandsEnchant Gloves - Healing PowerHealing Power: a lot of healing and some spell damage.
Legs—No enchant. The sets put an armor kit here, but every Heavy kit needs level 20 or more to use, so a level 19 can't apply one.
FeetEnchant Boots - Minor SpeedMinor Speed, to keep up with the flag.
Main handEnchant Weapon - Spell PowerSpell Power: +30 spell damage.
Off handEnchant Shield - Law of NatureLaw of Nature: spell damage and a lot of healing on the shield.
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Races

Racials that matter in this bracket
Horde
OrcTOP PICK

Blood Fury — Short cooldown, large burst window. The best Rogue racial here.

Hardiness — Passive stun resistance — always on, nothing to forget.

TrollSITUATIONAL

Berserking — Attack speed when things are going badly.

Regeneration — Real survivability, better paired with a regen buff.

UndeadSITUATIONAL

Will of the Forsaken — One of the best PvP racials in the game for a CC target.

Shadow Resistance — Blunts Priests and Warlocks.

Cannibalize — A weak free bandage — usable in stealth.

Alliance
DwarfSITUATIONAL

Stoneform — Counters bleeds from Rogue, Warrior and Hunter, and adds armour briefly.

Frost Resistance — Useful against Frost Mages, little else.

Find Treasure — Twinking is expensive; every edge helps.

GnomeSITUATIONAL

Escape Artist — Counters the CC of four other classes.

Engineering Specialization — Access to gadgets other races can't reach yet.

HumanSITUATIONAL

Perception — Spot other Rogues and Druids while they can't spot you.

Sword Specialization — Passive hit chance if you run swords.

Night ElfSITUATIONAL

Quickness — Flat dodge increase.

Shadowmeld — No cooldown share with Stealth — restealth instantly, and eat or drink safely.

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Professions

Ranked in prose · linked terms show Wowhead tooltips

The Stormrider's chest, gloves and boots bind on pickup, so only a Leatherworker can wear them.

Tailoringmandatory

The Pristine Sash binds on pickup, so only a Tailor can wear it.

Engineeringif supplied

The EZ-Thro Bronze Mortar is Bind on Equip and needs no skill to use, so buy it.

Secondary skills

Fishing — The Lucky Fishing Hat needs a point of Fishing to wear, and it comes from a rare fish hand-in.

First Aid — Bandages heal without mana between fights.

Cooking — Only for the Curiously Tasty Omelet's Well Fed bonus.

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Spells and abilities

Everything you have at 19
Elemental8 abilities
Lightning BoltRanged damage on a cast; use it when nobody can interrupt you.
Earth ShockInstant damage that interrupts a cast. Save a cheap rank for heals.
Earthbind TotemSlows every enemy near it; drop it on flag carriers and chasers.
Stoneclaw TotemPulls pets and creatures off you for a few seconds.
Flame ShockDamage plus a burn; it shares a cooldown with Earth Shock.
Searing TotemCheap extra damage, and the fire totem Fire Nova needs.
Fire NovaHits everyone near your fire totem; good on a crowded flag room.
PurgeRemoves a buff from an enemy: shields, heals over time, Arcane Intellect.
Enhancement5 abilities
Rockbiter WeaponAttack power on your weapon; Flametongue is usually better at 19.
Stoneskin TotemLess physical damage for the team near it.
Lightning ShieldDamages whoever hits you. Keep it on against melee.
Flametongue WeaponFire damage on every hit, and it scales with spell power.
Strength of Earth TotemStrength for melee teammates near it.
Restoration4 abilities
Healing WaveYour heal. Downrank it to save mana when the damage is light.
Ancestral SpiritOut of combat only.
Cure PoisonClear Rogue and Hunter poisons.
Tremor TotemRemoves fear, charm and sleep from the team near it.
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Talent builds

15 points at level 19 · point spread read from each build's calculator link
Elemental0
Enhancement0
Restoration15
RestorationAUTHOR'S PICK

All fifteen points in Restoration: a faster Healing Wave, Tidal Focus for cheaper heals and more spell hit, Mindfulness for regeneration while casting and Healing Focus so your heals finish under pressure.

Show the treeCopy import string
Elemental0
Enhancement7
Restoration8
Hybrid support

Splits Restoration and Enhancement: Mindfulness and Tidal Focus for cheap, accurate spells, plus Earth's Grasp, Thundering Strikes and Mental Dexterity for a Shaman who also fights in melee.

Show the treeCopy import string
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Buffs and consumables

Grouped by when you use them · gold dot means always carry
Elixirs1 core · 4 listed

One battle and one guardian elixir at a time.

+6 Intellect for an hour.NoteMore Intellect, a bigger mana pool for Healing Wave.
6 health every 5 seconds for an hour.NoteRegeneration that saves you casting heals on yourself.
+27 maximum health for an hour.NoteExtra health for the healer everyone targets.
+150 armor for an hour.NoteMore armor on top of leather and a shield.
Potions and scrolls3 core · 6 listed

One potion per fight; they share a cooldown.

Restores 280 to 360 mana.NoteA healer lives and dies by mana; carry several.
Restores 90 to 150 health and mana.NoteHealth and mana in one, ideal for a hybrid.
+50% run speed for 15 seconds.NoteRuns from melee or keeps up with a flag carrier.
+25 resistance to every school.NoteAgainst teams full of casters.
+7 Spirit for 30 minutes.NoteMore Spirit feeds Mindfulness' in-combat regeneration.
+4 Stamina for 30 minutes.NoteCheap health, always worth it.
Weapon and food2 core · 2 listed
Up to 8 spell damage and healing on your weapon.NoteSince Forever it stacks with a Flametongue imbue on the same weapon.
Well Fed: +5 Stamina.NoteThe Well Fed bonus to eat before every match.
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Overview

A healing Shaman for 19

This Shaman heals with a shield on: about 235 healing and 175 spell damage, 4% spell hit and over 1100 armor. You keep a flag carrier or a teammate alive with Healing Wave, drop totems, and still Earth Shock and Purge when needed.

Mana is the fight

Mindfulness is the talent that makes this work: it keeps part of your regeneration going while you cast. Over a long fight it gives back more than Shamanistic Focus saves, unless you spam shocks and Lightning Shield.

Gear and professions

The Stormrider's chest, gloves and boots bind on pickup (Leatherworking) and so does the Pristine Sash (Tailoring), so this set needs both. Everything else is quests, dungeons or the Horde honor vendor.

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Macros

Heal on mouseoverCopy
#showtooltip Healing Wave
/cast [@mouseover,help,nodead][] Healing Wave
Heals whoever is under your cursor, or your target. Assumes a client with macro conditionals.
Purge on focusCopy
#showtooltip Purge
/cast [@focus,harm,exists] Purge; Purge
Strips a buff from your focus target without changing target.
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What to cast when

SituationCastWhy
A teammate is losing healthHealing WaveYour heal; Healing Focus keeps it going through hits.
An enemy casts a healEarth ShockInterrupts and locks that school.
An enemy has a buffPurgeStrip shields, heals over time and Arcane Intellect.
Melee chases you or a carrierEarthbind TotemSlows everyone near it.
Fear or sleep on the teamTremor TotemRemoves it every few seconds.
Several enemies near your totemFire NovaDamage around your fire totem.
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Playing it

Heal, then help

Your job is keeping people up. Between heals, use cheap ranks of Earth Shock to interrupt, Purge buffs and refresh totems rather than spending mana on damage.

Hit matters

The 4% spell hit on this set means your interrupts and Purges land. Don't trade it away for raw healing.

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