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Home/Level 19/Shaman/19 Enhancement Shaman
Level 19 Shaman · one of 2 guides for this class

19 Enhancement Shaman

This Shaman fights up close with an axe and a shield: around 250 attack power, 16% crit and almost 1300 armor.

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itsme30 guides17/17 slotsgear listtodaylast updated25 Oct 2026created0 commentsdiscussionLevel 19Alliance only
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Gear

17 of 17 slots filled · every item links to Wowhead
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Head
+15 Stamina · Equip: Increased Fishing +5.
Quest: hand in Keefer's Angelfish, a rare fish (needs Fishing)
quest reward
Neck
+6 Agility · +2 Stamina
Enchant Necklace - Spell Power
spell damage and healing by up to 6
Warsong Gulch honor vendor (Alliance)
vendor
Shoulder
+4 Intellect · Equip: Increases damage and healing done by magical spells and effects by up to 5.
Crafted by Tailoring (Bind on Equip)
crafted
Back
+4 Agility · +5 Stamina
World drop (Bind on Equip)
BoE
Chest
+7 Strength · +3 Stamina · +3 Intellect · Equip: Increases damage and healing done by magical spells and effects by up to 6.
Crafted by Leatherworking (Bind on Pickup)
crafted
Wrist
+7 Stamina · Equip: +10 Attack Power.
Quest: Blackfathom Villainy, Blackfathom Deeps
quest reward
Hands
+4 Strength · +6 Agility · Armor of the Fang
Wailing Caverns (Bind on Equip)
NPC drop
Waist
+3 Agility · +5 Stamina · Armor of the Fang
Lady Anacondra, Wailing Caverns (about 10%)
NPC drop
Legs
+5 Strength · +9 Agility · +4 Stamina · Armor of the Fang
Lord Cobrahn, Wailing Caverns (about 10%)
NPC drop
Feet
+6 Agility · +6 Stamina · Armor of the Fang
Enchant Boots - Minor Speed
a slight movement speed increase
Lord Serpentis, Wailing Caverns (about 33%)
NPC drop
Ring 1
+3 Strength · +3 Agility · +4 Stamina · +4 Intellect · +3 Spirit
Quest: An Audience with the King, Stormwind City
quest reward
Ring 2
+7 Stamina · Equip: Increases damage and healing done by magical spells and effects by up to 4. · Equip: +8 Attack Power.
Wetlands (Bind on Equip)
NPC drop
Trinket 1
Use: Dispels Polymorph effects on a friendly target. 'Also restores 203 to 338 Health and 96 to 160 Mana. (5 Min Cooldown)
Engineering (needs Engineering 140 to use)
crafted
Trinket 2
+1 Spirit · Use: Allows you to look far into the distance.
Cookie, The Deadmines (about 1%)
NPC drop
Main hand
25 - 46 Damage · Speed 2.20 · +3 Strength · +3 Stamina
Enchant Weapon - Spell Power
up to 30 damage to spells
Quest: Raene's Cleansing, Ashenvale
quest reward
Off hand
+8 Stamina · +3 Spirit · +5 Frost Resistance
Quest: Blackfathom Villainy, Blackfathom Deeps
quest reward
Ranged
Equip: Reduces the mana cost of Flame Shock and Lightning Bolt by 5 Mana.
Quest: Call of Fire (Shaman)
quest reward
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Enchantments

Per slot · the first thing a phase changes
Head—No enchant at this level.
Shoulder—No enchant at this level.
BackEnchant Cloak - AgilityAgility: +5 Agility, a Forever enchant.
ChestEnchant Chest - Greater StatsGreater Stats: +4 to all stats.
WristEnchant Bracer - Superior StrengthSuperior Strength: +9 Strength.
HandsEnchant Gloves - Superior AgilitySuperior Agility: +15 Agility.
Legs—No enchant. The sets put an armor kit here, but every Heavy kit needs level 20 or more to use, so a level 19 can't apply one.
FeetEnchant Boots - Minor SpeedMinor Speed, for chasing and flag runs.
Main handEnchant Weapon - Spell PowerSpell Power: +30 spell power, which feeds Flametongue.
Off handEnchant Off-Hand - Superior IntellectSuperior Intellect: +9 Intellect, which Mental Dexterity turns into attack power.
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Races

Racials that matter in this bracket
Horde
OrcSTRONG

Blood Fury — Short cooldown, large burst window. The best Rogue racial here.

Hardiness — Passive stun resistance — always on, nothing to forget.

TrollSITUATIONAL

Berserking — Attack speed when things are going badly.

Regeneration — Real survivability, better paired with a regen buff.

UndeadSITUATIONAL

Will of the Forsaken — One of the best PvP racials in the game for a CC target.

Shadow Resistance — Blunts Priests and Warlocks.

Cannibalize — A weak free bandage — usable in stealth.

Alliance
DwarfTOP PICK

Stoneform — Counters bleeds from Rogue, Warrior and Hunter, and adds armour briefly.

Frost Resistance — Useful against Frost Mages, little else.

Find Treasure — Twinking is expensive; every edge helps.

GnomeSITUATIONAL

Escape Artist — Counters the CC of four other classes.

Engineering Specialization — Access to gadgets other races can't reach yet.

HumanSITUATIONAL

Perception — Spot other Rogues and Druids while they can't spot you.

Sword Specialization — Passive hit chance if you run swords.

Night ElfSITUATIONAL

Quickness — Flat dodge increase.

Shadowmeld — No cooldown share with Stealth — restealth instantly, and eat or drink safely.

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Professions

Ranked in prose · linked terms show Wowhead tooltips

The Totemic Leather Armor binds on pickup, so only a Leatherworker can wear it.

Engineeringbest second

Needed to use the Minor Recombobulator, which heals, restores mana and breaks Polymorph on a teammate.

Secondary skills

Fishing — The Lucky Fishing Hat needs a point of Fishing to wear, and it comes from a rare fish hand-in.

First Aid — Bandages heal without mana between fights.

Cooking — Only for the Curiously Tasty Omelet's Well Fed bonus.

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Spells and abilities

Everything you have at 19
Elemental8 abilities
Lightning BoltRanged damage on a cast; use it when nobody can interrupt you.
Earth ShockInstant damage that interrupts a cast. Save a cheap rank for heals.
Earthbind TotemSlows every enemy near it; drop it on flag carriers and chasers.
Stoneclaw TotemPulls pets and creatures off you for a few seconds.
Flame ShockDamage plus a burn; it shares a cooldown with Earth Shock.
Searing TotemCheap extra damage, and the fire totem Fire Nova needs.
Fire NovaHits everyone near your fire totem; good on a crowded flag room.
PurgeRemoves a buff from an enemy: shields, heals over time, Arcane Intellect.
Enhancement5 abilities
Rockbiter WeaponAttack power on your weapon; Flametongue is usually better at 19.
Stoneskin TotemLess physical damage for the team near it.
Lightning ShieldDamages whoever hits you. Keep it on against melee.
Flametongue WeaponYour imbue: fire damage on every hit, raised by Elemental Weapons.
Strength of Earth TotemStrength for melee teammates near it.
Restoration4 abilities
Healing WaveYour emergency heal; step out of melee to cast it.
Ancestral SpiritOut of combat only.
Cure PoisonClear Rogue and Hunter poisons.
Tremor TotemRemoves fear, charm and sleep from the team near it.
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Talent builds

15 points at level 19 · point spread read from each build's calculator link
Elemental0
Enhancement15
Restoration0
EnhancementAUTHOR'S PICK

Fifteen points with the Talented legacy perk: Earth's Grasp, Thundering Strikes and Mental Dexterity, then Elemental Weapons for Flametongue and Shamanistic Focus for cheap shocks.

Show the treeCopy import string
Elemental0
Enhancement10
Restoration0
Without Talented (10 points)

For a character without the Talented perk, who has ten points at 19: the same start, Earth's Grasp, Thundering Strikes and Mental Dexterity.

Show the treeCopy import string
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Buffs and consumables

Grouped by when you use them · gold dot means always carry
Elixirs2 core · 4 listed

One battle and one guardian elixir at a time.

+4 Strength for an hour.NoteStrength is attack power; cheap and easy.
+4 Agility for an hour.NoteCrit and armor from Agility.
+27 maximum health for an hour.NoteExtra health for a fighter who stands in melee.
+150 armor for an hour.NoteMore armor on top of leather and a shield.
Potions and scrolls2 core · 6 listed

One potion per fight; they share a cooldown.

Restores 280 to 360 health.NoteKeeps you fighting without stopping to cast.
Restores 280 to 360 mana.NoteShocks and totems drain you in long fights.
+50% run speed for 15 seconds.NoteChase a runner or reach the flag first.
+25 resistance to every school.NoteAgainst teams full of casters.
+5 Strength for 30 minutes.NoteA little more attack power.
+5 Agility for 30 minutes.NoteA little more crit.
Weapon, food and drink2 core · 3 listed
Up to 8 spell damage and healing on your weapon.NoteSince Forever it stacks with Flametongue Weapon, which scales with spell power.
Well Fed: +5 Stamina.NoteThe Well Fed bonus to eat before every match.
+15 Stamina, and you are drunk.NoteA lot of Stamina for being a little drunk.
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Overview

A melee Shaman for 19

This Shaman fights up close with an axe and a shield: around 250 attack power, 16% crit and almost 1300 armor. Flametongue Weapon adds fire damage to every hit, shocks interrupt and finish, and totems shape the fight around you.

Why Flametongue

Flametongue Weapon scales a little with spell power, so the weapon and neck enchants still add damage. Elemental Weapons raises Flametongue's damage by 15%, and a Minor Wizard Oil now stacks with the imbue.

Gear and professions

Four pieces are the Fang set from Wailing Caverns (the 4-piece bonus restores health and mana when you drop low). The Totemic Leather Armor binds on pickup (Leatherworking), and the Minor Recombobulator needs Engineering.

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Macros

Shock and swingCopy
#showtooltip Earth Shock
/startattack
/cast Earth Shock
Interrupts or finishes without stopping your melee swings.
Purge on focusCopy
#showtooltip Purge
/cast [@focus,harm,exists] Purge; Purge
Strips a buff from your focus target without changing target. Assumes a client with macro conditionals.
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What to do when

SituationUseWhy
Before the gates openFlametongue Weapon and Lightning ShieldDamage on every hit and on every hit taken.
An enemy casts a healEarth ShockInterrupts and locks that school.
A runner or flag carrierEarthbind TotemSlows everyone near it.
An enemy has a buffPurgeStrip shields and heals over time.
Low on healthHealing WaveStep back and heal; your armor buys time.
Fear or sleep on the teamTremor TotemRemoves it every few seconds.
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Playing it

Brawl, but watch mana

You hit hard in melee, but shocks, Purge and totems all cost mana and you have little regeneration. Shamanistic Focus makes Earth Shock and Lightning Shield much cheaper, so lean on those.

Shock with intent

Keep Earth Shock for interrupts and kills rather than casting it on cooldown. A low rank still interrupts for a fraction of the mana.

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