OverviewGearEnchantmentsRacesProfessionsSpells and abilitiesTalent buildsBuffs and consumablesMacrosWhat to cast whenPlaying itComments
Home/Level 19/Druid/19 Balance Druid
Level 19 Druid · one of 1 guide for this class

19 Balance Druid

Forever reworked Wrath and gave Balance a handful of cheap talents, so a caster Druid is a real option at 19.

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itsme30 guides16/17 slotsgear listtodaylast updated25 Oct 2026created0 commentsdiscussionLevel 19Horde only
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Gear

16 of 17 slots filled · every item links to Wowhead
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Head
+15 Stamina · Equip: Increased Fishing +5.
Quest: hand in Keefer's Angelfish, a rare fish (needs Fishing)
quest reward
Neck
+1 Strength · +1 Agility · +1 Stamina · +1 Intellect · +1 Spirit · +1 Arcane Resistance · +1 Fire Resistance · +1 Nature Resistance · +1 Frost Resistance · +1 Shadow Resistance
Enchant Necklace - Spell Power
spell damage and healing by up to 6
Lady Anacondra, Wailing Caverns (about 2%)
NPC drop
Shoulder
+4 Intellect · Equip: Increases damage and healing done by magical spells and effects by up to 5.
Crafted by Tailoring (Bind on Equip)
crafted
Back
+5 Stamina · Equip: Increases damage and healing done by magical spells and effects by up to 3.
Deviate Faerie Dragon, Wailing Caverns
NPC drop
Chest
+3 Stamina · +5 Intellect · +3 Spirit · Equip: Increases damage and healing done by magical spells and effects by up to 8.
Enchant Chest - Living Stats
all stats by 4, and Nature Resistance by 15
Crafted by Leatherworking (Bind on Pickup)
crafted
Wrist
+1 Stamina · +5 Intellect
Shadowfang Keep (Bind on Equip)
NPC drop
Hands
+3 Stamina · +4 Intellect · Equip: Increases damage and healing done by magical spells and effects by up to 5.
Enchant Gloves - Healing Power
the caster's healing spells by up to 35 and damage spells by up to 12
Crafted by Leatherworking (Bind on Pickup)
crafted
Waist
+3 Stamina · +4 Intellect · Equip: Increases damage and healing done by magical spells and effects by up to 4.
Crafted by Leatherworking (Bind on Pickup)
crafted
Legs
+9 Stamina · Equip: Increases damage and healing done by magical spells and effects by up to 14.
Quest: Blackfathom Villainy, Blackfathom Deeps
quest reward
Feet
+4 Stamina · +5 Intellect · Equip: Increases damage and healing done by magical spells and effects by up to 6.
Crafted by Leatherworking (Bind on Pickup)
crafted
Ring 1
+2 Stamina · Equip: Increases damage and healing done by magical spells and effects by up to 5.
Warsong Gulch honor vendor (Horde)
vendor
Ring 2
+3 Stamina · +2 Spell Penetration
Mutanus the Devourer, Wailing Caverns (about 22%)
NPC drop
Trinket 1
+1 Spirit · Use: Allows you to look far into the distance.
Cookie, The Deadmines (about 1%)
NPC drop
Trinket 2
Use: Dispels Polymorph effects on a friendly target. 'Also restores 203 to 338 Health and 96 to 160 Mana. (5 Min Cooldown)
Engineering (needs Engineering 140 to use)
crafted
Main hand
35 - 53 Damage · Speed 2.90 · +7 Agility · +7 Stamina · +7 Intellect · Equip: Increases damage and healing done by magical spells and effects by up to 26.
Enchant Weapon - Spell Power
up to 30 damage to spells
Quest: Leaders of the Fang, Wailing Caverns
quest reward
Off hand
not filled yet
—
Ranged
Equip: Reduces the mana cost of shapeshifting spells by 40.
Quest: Aquatic Form (Druid)
quest reward
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Enchantments

Per slot · the first thing a phase changes
Head—No enchant at this level.
Shoulder—No enchant at this level.
BackEnchant Cloak - Greater ResistanceGreater Resistance: +5 to every school.
ChestEnchant Chest - Living StatsLiving Stats: +4 to all stats and Nature resistance.
WristEnchant Bracer - Superior StaminaSuperior Stamina: +9 Stamina.
HandsEnchant Gloves - Healing PowerHealing Power: spell damage and a lot of healing.
Legs—No enchant. The sets put an armor kit here, but every Heavy kit needs level 20 or more to use, so a level 19 can't apply one.
Feet—None in the set; Minor Speed is a fine addition.
Main handEnchant Weapon - Spell PowerSpell Power: +30 spell damage, the biggest single boost.
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Races

Racials that matter in this bracket
Horde
OrcSITUATIONAL

Blood Fury — Short cooldown, large burst window. The best Rogue racial here.

Hardiness — Passive stun resistance — always on, nothing to forget.

TrollSITUATIONAL

Berserking — Attack speed when things are going badly.

Regeneration — Real survivability, better paired with a regen buff.

UndeadSITUATIONAL

Will of the Forsaken — One of the best PvP racials in the game for a CC target.

Shadow Resistance — Blunts Priests and Warlocks.

Cannibalize — A weak free bandage — usable in stealth.

Alliance
DwarfSITUATIONAL

Stoneform — Counters bleeds from Rogue, Warrior and Hunter, and adds armour briefly.

Frost Resistance — Useful against Frost Mages, little else.

Find Treasure — Twinking is expensive; every edge helps.

GnomeSITUATIONAL

Escape Artist — Counters the CC of four other classes.

Engineering Specialization — Access to gadgets other races can't reach yet.

HumanSITUATIONAL

Perception — Spot other Rogues and Druids while they can't spot you.

Sword Specialization — Passive hit chance if you run swords.

Night ElfSTRONG

Quickness — Flat dodge increase.

Shadowmeld — No cooldown share with Stealth — restealth instantly, and eat or drink safely.

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Professions

Ranked in prose · linked terms show Wowhead tooltips

Four Stormrider's pieces bind on pickup, so only a Leatherworker can wear them.

Engineeringbest second

Needed to use the Minor Recombobulator, which heals, restores mana and breaks Polymorph on a teammate.

Tailoringif supplied

The Reinforced Woolen Shoulders are Bind on Equip, so buy them instead.

Secondary skills

Fishing — The Lucky Fishing Hat needs a point of Fishing to wear, and it comes from a rare fish hand-in.

First Aid — Bandages heal without mana between fights.

Cooking — Only for the Curiously Tasty Omelet's Well Fed bonus.

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Spells and abilities

Everything you have at 19
Balance8 abilities
WrathYour main damage. Cheap with Improved Wrath, and it hits hard with spell power.
MoonfireInstant damage plus a dot; cast it while moving or to open.
ThornsPut it on a melee teammate or the flag carrier.
Entangling RootsYour best defence: root melee and keep casting.
Nature's GraspRoots the next attacker who hits you. Keep it up when melee is near.
Faerie FireReveals stealth and lowers armor; use it on Rogues and Druids.
HibernateOnly works on Beasts and Dragonkin; sleep a Hunter's pet.
Feral Combat8 abilities
Bear FormArmor and health when you are focused. It also breaks Polymorph.
Demoralizing RoarWeakens melee around you while in bear.
GrowlNo use in PvP.
MaulRage dump in bear if you are stuck in melee.
EnrageInstant rage to Bash someone.
BashA two-second stun: stop a heal or a cast.
Aquatic FormFaster swimming; it breaks Polymorph too.
SwipeRarely worth the rage in PvP.
Restoration6 abilities
Healing TouchA slow, big heal. Only when nobody is hitting you.
Mark of the WildBuff yourself and your team before every match.
RejuvenationInstant heal over time; cast it while kiting.
RegrowthA quick heal plus a heal over time.
ReviveOut of combat only.
Cure PoisonClear Rogue and Hunter poisons from yourself or a teammate.
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Talent builds

15 points at level 19 · point spread read from each build's calculator link
Balance10
Feral Combat0
Restoration5
BalanceAUTHOR'S PICK

Fifteen points: Improved Wrath, Moonglow and Nature's Reach in Balance, then Nature's Focus in Restoration so Wrath survives pushback. Every point makes your damage cheaper, longer-ranged or harder to interrupt.

Show the treeCopy import string
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Buffs and consumables

Grouped by when you use them · gold dot means always carry
Elixirs1 core · 3 listed

One battle and one guardian elixir at a time.

+6 Intellect for an hour.NoteMore Intellect means a bigger mana pool for Wrath and Moonfire.
+27 maximum health for an hour.NoteA little extra health for a cloth-light caster.
+150 armor for an hour.NoteArmor on top of leather for when melee reaches you.
Potions and scrolls3 core · 6 listed

One potion per fight; they share a cooldown.

Restores 280 to 360 mana.NoteCasters run dry in long fights; carry several.
Restores 280 to 360 health.NoteSaves a Healing Touch you might not finish.
+50% run speed for 15 seconds.NoteBreaks away from melee, or reaches the flag first.
+25 resistance to every school.NoteAgainst teams full of casters.
+4 Intellect for 30 minutes.NoteOnly when nobody else buffs Intellect.
+4 Stamina for 30 minutes.NoteCheap health, always worth it.
Weapon, food and drink2 core · 3 listed
Up to 8 spell damage and healing on your weapon.NoteSpell damage on the staff, on top of its enchant.
Well Fed: +5 Stamina.NoteThe Well Fed bonus to eat before every match.
+15 Stamina, and you are drunk.NoteA lot of Stamina for being a little drunk.
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Overview

A Moonkin-style caster at 19

Forever reworked Wrath and gave Balance a handful of cheap talents, so a caster Druid is a real option at 19. This build stacks spell power (around 130 with the full set) and leans on a cheap Wrath, Moonfire and roots, with bear form and heals as the safety net.

Wrath in numbers

Wrath's base damage is low in Forever (31 to 36), but it scales well with spell power: with this set it lands for roughly 110. Improved Wrath halves its cost, so you can keep casting it for a long time.

Gear and professions

Four pieces are Leatherworking crafts that bind on pickup, so you need Leatherworking yourself, and the Minor Recombobulator needs Engineering. The rest comes from Wailing Caverns, Blackfathom Deeps, Shadowfang Keep and the Warsong Gulch honor vendor.

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Macros

Bear outCopy
#showtooltip Bear Form
/cancelform [form]
/cast [noform] Bear Form
One button to leave a form or drop into bear when melee jumps you. Assumes a client with macro conditionals.
Roots on focusCopy
#showtooltip Entangling Roots
/cast [@focus,harm,exists] Entangling Roots; Entangling Roots
Roots your focus target without losing your current one, or your target if no focus is set.
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What to cast when

SituationCastWhy
Opening on a target at rangeMoonfire, then WrathInstant damage first, then cheap casts.
Melee runs at youEntangling RootsKeeps them out of range while you keep casting.
Hit while melee is closeNature's GraspThe next hit roots the attacker.
Too much damage coming inBear FormArmor and health; Bash to stop a heal.
A Rogue or Druid aroundFaerie FireStops stealth and lowers armor.
Low on health and safeRegrowth or RejuvenationHeal up before going back in.
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Playing it

Stay at range

Nature's Reach adds range and hit to Wrath and Moonfire, so play at the edge of the fight. Root anyone who closes in, then keep casting.

Mana

Moonglow and Improved Wrath make your damage cheap, but you have no in-combat regeneration to speak of. Use mana potions early in long fights rather than late.

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