39 Shaman - Restoration
This Shaman heals: Healing Wave and Lesser Healing Wave, Nature's Swiftness for an instant big heal, and totems that heal, cleanse and protect the whole…
This Shaman heals: Healing Wave and Lesser Healing Wave, Nature's Swiftness for an instant big heal, and totems that heal, cleanse and protect the whole…
Blood Fury — Short cooldown, large burst window. The best Rogue racial here.
Hardiness — Passive stun resistance — always on, nothing to forget.
Berserking — Attack speed when things are going badly.
Regeneration — Real survivability, better paired with a regen buff.
Will of the Forsaken — One of the best PvP racials in the game for a CC target.
Shadow Resistance — Blunts Priests and Warlocks.
Cannibalize — A weak free bandage — usable in stealth.
Stoneform — Counters bleeds from Rogue, Warrior and Hunter, and adds armour briefly.
Frost Resistance — Useful against Frost Mages, little else.
Find Treasure — Twinking is expensive; every edge helps.
Escape Artist — Counters the CC of four other classes.
Engineering Specialization — Access to gadgets other races can't reach yet.
Perception — Spot other Rogues and Druids while they can't spot you.
Sword Specialization — Passive hit chance if you run swords.
Quickness — Flat dodge increase.
Shadowmeld — No cooldown share with Stealth — restealth instantly, and eat or drink safely.
Rocket boots, the Mind Control Cap and bombs.
Crafts the Wild Leather Shoulders in these lists.
Crafts the Red Mageweave Pants in these lists.
First Aid — Max it out for Heavy Runecloth Bandages.
Cooking — Spider Sausage and Dragonbreath Chili.
Fishing — Gold only.
Deep Restoration for the most healing and mana: Healing Way, Tidal Mastery, Purification and Nature's Swiftness.
Healing first, with Shield Specialization for blocks and Improved Ghost Wolf for an instant wolf form to reposition.
One guardian elixir at a time.
One potion per fight; they share a cooldown.
This Shaman heals: Healing Wave and Lesser Healing Wave, Nature's Swiftness for an instant big heal, and totems that heal, cleanse and protect the whole group. From level 30 Reincarnation brings you back once in a while.
Deep Restoration for the most healing and mana; or a hybrid with Shield Specialization and Improved Ghost Wolf for mobility and protection.
#showtooltip Healing Wave /cast Nature's Swiftness /cast Healing Wave
#showtooltip Lesser Healing Wave /cast [target=player] Lesser Healing Wave
| Situation | Cast | Why |
|---|---|---|
| Steady damage on the group | Healing Stream Totem | Healing over time for everyone nearby. |
| Someone about to die | Nature's Swiftness, Healing Wave | An instant big heal. |
| Time to cast | Healing Wave | Your most efficient big heal. |
| A quick top-up | Lesser Healing Wave | Fast, but expensive. |
| Rogues on the team | Poison Cleansing Totem | Removes poisons from everyone. |
| Fear on the team | Tremor Totem | Clears fear. |
Melee will come for the healer. Frost Shock them, step behind your team, and use Ghost Wolf to reposition.
Drop totems where the fight is, and replace them when it moves. A healing totem in the right spot outheals a cast.
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