39 Paladin - Holy
The Holy Paladin heals and refuses to die: mail armor, a shield, Divine Shield and Blessing of Protection. Illumination and Divine Favor keep Holy Light…
The Holy Paladin heals and refuses to die: mail armor, a shield, Divine Shield and Blessing of Protection. Illumination and Divine Favor keep Holy Light…
Blood Fury — Short cooldown, large burst window. The best Rogue racial here.
Hardiness — Passive stun resistance — always on, nothing to forget.
Berserking — Attack speed when things are going badly.
Regeneration — Real survivability, better paired with a regen buff.
Will of the Forsaken — One of the best PvP racials in the game for a CC target.
Shadow Resistance — Blunts Priests and Warlocks.
Cannibalize — A weak free bandage — usable in stealth.
Stoneform — Counters bleeds from Rogue, Warrior and Hunter, and adds armour briefly.
Frost Resistance — Useful against Frost Mages, little else.
Find Treasure — Twinking is expensive; every edge helps.
Escape Artist — Counters the CC of four other classes.
Engineering Specialization — Access to gadgets other races can't reach yet.
Perception — Spot other Rogues and Druids while they can't spot you.
Sword Specialization — Passive hit chance if you run swords.
Quickness — Flat dodge increase.
Shadowmeld — No cooldown share with Stealth — restealth instantly, and eat or drink safely.
Rocket boots, the rocket helmet and the Mind Control Cap.
Your own enchants if no other character supports your twink.
First Aid — Max it out for Heavy Runecloth Bandages.
Cooking — Spider Sausage gives the best Well Fed bonus at this level.
Deep Holy for efficient healing: Illumination, Divine Favor, Healing Light and Holy Power, with Consecration for a little damage.
The Holy base with Blessing of Kings, Redoubt, Toughness and Guardian's Favor from Protection for a tougher healer.
One guardian elixir at a time.
One potion per fight; they share a cooldown.
The Holy Paladin heals and refuses to die: mail armor, a shield, Divine Shield and Blessing of Protection. Illumination and Divine Favor keep Holy Light efficient; Hammer of Justice and Consecration let you fight back.
Healing suffix pieces (of Healing, of the Eagle) are the core; the Auction House is the fastest route. A Paladin is Alliance only.
#showtooltip Flash of Light /cast [target=player] Flash of Light
#showtooltip Blessing of Freedom /cast [target=mouseover,help] Blessing of Freedom; Blessing of Freedom
| Situation | Cast | Why |
|---|---|---|
| Steady damage | Flash of Light | Cheap and fast. |
| Someone about to die | Divine Favor, Holy Light | A guaranteed big critical heal. |
| An ally rooted | Blessing of Freedom | Frees them. |
| An ally under melee | Blessing of Protection | Physical immunity. |
| You are focused | Divine Shield | Full immunity; then heal up. |
Your armor and shields let you stand where other healers can't. Heal in the open and use Divine Shield only when you are truly in trouble.
Hammer of Justice stops a caster; Consecration reveals Rogues around you.
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