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Home/Level 19/Warrior/19 Warrior - Two-Hand Damage
Level 19 Warrior · one of 1 guide for this class

19 Warrior - Two-Hand Damage

Warriors use no mana, wear mail at this level and hit hard. This guide builds the damage Warrior: a slow, heavy two-hander, Strength on every slot, and…

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itsme26 guides16/17 slotsgear list2 days agolast updated14 Oct 2026created0 commentsdiscussionClassicWritten for Phase 2Level 19Both factions
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Gear

16 of 17 slots filled · every item links to Wowhead
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Head
+15 Stamina · Equip: Increased Fishing +5.
Lesser Arcanum of Voracity
Use: Permanently adds 8 strength to a leg or head slot item
Reward for handing in a rare fish (Keefer's Angelfish) at Stranglethorn Vale
fishing
Neck
+6 Agility · +2 Stamina
Warsong Gulch honor vendor, needs Honored with the Silverwing Sentinels (Alliance)
vendor
1 alternative
Shoulder
Might of the Scourge
Use: Permanently adds to a shoulder slot item increased Attack Power by…
Torn Fin Tidehunter, a much higher-level zone; buy it on the Auction House or get it with another character
NPC drop
Back
+4 Agility · +5 Stamina
Very rare world drop (Leech Widow for the Alliance, Pridewing Patriarch for the Horde)
BoE
1 alternative
Chest
+4 Strength · +3 Agility · +11 Stamina
Edwin VanCleef, The Deadmines
NPC drop
Wrist
+2 Agility · +5 Stamina
Reward for the Researching the Corruption quest (Alliance)
quest reward
Hands
+8 Strength · +3 Stamina
Rare drop from Leech Widow (Alliance) or Snarlmane (Horde)
BoE
Waist
+8 Strength · +3 Agility
Lord Cobrahn, Wailing Caverns
NPC drop
Legs
+11 Strength · +5 Stamina
Lesser Arcanum of Voracity
Use: Permanently adds 8 strength to a leg or head slot item
Reward for The Defias Brotherhood quest chain (Alliance)
quest reward
1 alternative
Feet
+3 Strength · +7 Stamina
Rare drop from Strider Clutchmother, Darkshore
BoE
Ring 1
+3 Strength · +8 Stamina
Arugal Must Die quest chain (Horde only). The Alliance quest ring the source pairs with it, Seal of Wrynn, carries more Intellect and Spirit than Strength and Agility, so it is left out
quest reward
Ring 2
+4 Strength · +4 Agility · +2 Stamina
Warsong Gulch honor vendor (Alliance)
vendor
1 alternative
Trinket 1
Use: Dispels all Immobilizing, Slowing and Stun effects. (5 Min Cooldown)
PvP rank vendor (Alliance)
vendor
1 alternative
Trinket 2
Equip: Increases your chance to dodge an attack by 1%. · Use: Absorbs 750 to 1250 damage. 'Lasts 20 sec. (30 Min Cooldown)
The Arena Grandmaster in the Gurubashi Arena
NPC drop
Main hand
39 - 59 Damage · Speed 2.50 · Chance on hit: Hurls a fiery ball that causes 70 Fire damage and an additional 9 damage over 6 sec.
Enchant Weapon - Fiery Weapon
often strike for 40 additional fire damage
Rare drop from Leech Widow (Alliance) or Snarlmane (Horde)
BoE
1 alternative
Off hand
not filled yet
—
Ranged
19 - 37 Damage · Speed 2.40
Standard Scope
Use: Attaches a permanent scope to a bow or gun that increases its damag…
Warsong Gulch honor vendor (Alliance)
vendor
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Enchantments

Per slot · the first thing a phase changes
HeadLesser Arcanum of VoracityLesser Arcanum of Voracity, the Strength version. It comes from a level 50 quest, so another character has to supply it.
ShoulderMight of the ScourgeMight of the Scourge adds attack power and critical strike chance. It goes on the white Defender Spaulders; it comes from a level 60 raid.
BackEnchant Cloak - Superior DefenseSuperior Defense adds armor. The source also names Greater Resistance, left out here because its id could not be confirmed.
ChestEnchant Chest - Greater StatsGreater Stats is the best chest enchant at this level.
WristEnchant Bracer - Superior StrengthSuperior Strength for damage; Superior Stamina if you keep dying.
HandsEnchant Gloves - Greater StrengthGreater Strength.
LegsLesser Arcanum of VoracityThe same Strength Arcanum of Voracity as the head.
Main handEnchant Weapon - Fiery WeaponFiery Weapon on the two-hander. On Shadowfang, Crusader is the alternative.
RangedStandard ScopeA Standard Scope adds a little damage to the bow.
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Races

Racials that matter in this bracket
Horde
OrcTOP PICK

Blood Fury — Short cooldown, large burst window. The best Rogue racial here.

Hardiness — Passive stun resistance — always on, nothing to forget.

TrollSTRONG

Berserking — Attack speed when things are going badly.

Regeneration — Real survivability, better paired with a regen buff.

UndeadSTRONG

Will of the Forsaken — One of the best PvP racials in the game for a CC target.

Shadow Resistance — Blunts Priests and Warlocks.

Cannibalize — A weak free bandage — usable in stealth.

Alliance
DwarfSITUATIONAL

Stoneform — Counters bleeds from Rogue, Warrior and Hunter, and adds armour briefly.

Frost Resistance — Useful against Frost Mages, little else.

Find Treasure — Twinking is expensive; every edge helps.

GnomeSTRONG

Escape Artist — Counters the CC of four other classes.

Engineering Specialization — Access to gadgets other races can't reach yet.

HumanSTRONG

Perception — Spot other Rogues and Druids while they can't spot you.

Sword Specialization — Passive hit chance if you run swords.

Night ElfSTRONG

Quickness — Flat dodge increase.

Shadowmeld — No cooldown share with Stealth — restealth instantly, and eat or drink safely.

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Professions

Ranked in prose · linked terms show Wowhead tooltips
Engineeringmandatory

Bombs and gadgets give a Warrior the ranged tricks it otherwise lacks.

Miningbest second

Feeds your Engineering and sells well.

Secondary skills

First Aid — Your only way to heal yourself. Get to 225 for Mageweave bandages.

Fishing — The way to the Lucky Fishing Hat.

Cooking — Only for the Well Fed bonus from the Curiously Tasty Omelet.

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Spells and abilities

Everything you have at 19
Arms8 abilities
Battle StanceYour default stance for damage. Charge, Overpower and Hamstring all need it.
Heroic StrikeSpends spare rage on a stronger next swing.
ChargeCloses the gap, stuns briefly and gives rage. Only out of combat.
RendA bleed that keeps ticking. Put it on every melee target.
Thunder ClapDamages and slows enemies around you. Good when several are on you.
HamstringSlows the target. Keep it up on anyone trying to run.
OverpowerUsable only after the enemy dodges, and it can't be dodged. Press it every time it lights up.
Mocking BlowA taunt; useless against players.
Fury2 abilities
Battle ShoutAttack power for you and your group. Keep it up.
Demoralizing ShoutLowers the attack power of enemies around you. Use it against a group of melee.
Protection8 abilities
BloodrageTurns health into rage. Use it before a fight to open with rage in hand.
Defensive StanceLess damage taken, less dealt. Switch to it when you hold the flag.
Sunder ArmorLowers the target's armor. Rarely worth the rage in a short fight.
TauntForces a monster to attack you; it does nothing to players.
Shield BashInterrupts a spell cast. Needs a shield, so carry one for casters.
RevengeA strong hit after you block, dodge or parry, in Defensive Stance.
Shield BlockBlocks the next attacks for a few seconds. Time it against a burst.
DisarmTakes away the enemy's weapon for a few seconds. Great against Rogues and other Warriors.
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Talent builds

10 points at level 19 · point spread read from each build's calculator link
Arms5
Fury5
Protection0
Bloody CriticalsAUTHOR'S PICK

Improved Rend makes your bleed hurt, Cruelty adds critical strike chance on every hit, and the last two points make Heroic Strike cheaper.

Show the treeCopy import string
Arms3
Fury7
Protection0
Bloody Criticals, Wrath

The same base, with the last two points in Unbridled Wrath so your hits generate extra rage.

Show the treeCopy import string
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Buffs and consumables

Grouped by when you use them · gold dot means always carry
Stacking rulesRead them on the TBC ladder
Elixirs2 core · 4 listed

One battle and one guardian elixir at a time. They vanish when you die.

+8 Strength.NoteThe only battle elixir worth using: 8 Strength is a lot at this level.
Extra health.NoteAbout 70 extra health.
Health regeneration for an hour.NoteRegeneration for a long session; even better on a Troll.
+150 armor.Note150 armor, like a second chest piece. Use it before every fight.
Potions and scrolls2 core · 6 listed

One potion per fight; they share a cooldown.

A quick health refill.NoteAlways carry at least two.
Instant rage.NoteRage without the health cost of Bloodrage; good when switching stances.
A little resistance to every school.NoteAgainst a team of mixed casters.
A burst of speed.NoteFor the rare tactical retreat, or to catch a runner.
+60 armor.NoteExtra armor, but not together with the Elixir of Defense.
Extra Stamina.NoteHandy when your Well Fed buff runs out mid-fight.
Food and other2 core · 2 listed
Well Fed bonus.NoteEat it between matches for the Well Fed bonus.
+4 weapon damage.NoteExtra weapon damage, cheap from any blacksmith supplier.
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Overview

A two-hand Warrior for the 19 bracket

Warriors use no mana, wear mail at this level and hit hard. This guide builds the damage Warrior: a slow, heavy two-hander, Strength on every slot, and talents for critical strikes and bleeds. You switch to a sword and board when you need to defend.

What it takes

Warriors depend on gear more than most classes. Several pieces are rare world drops or come from zones far above your level, so plan on help from other characters and on the Auction House.

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Macros

Charge or HamstringCopy
#showtooltip
/cast [nocombat] Charge; Hamstring
Charges when you are out of combat and Hamstrings once you are in it. Both need Battle Stance.
Bloodrage and Battle ShoutCopy
#showtooltip Battle Shout
/cast Bloodrage
/cast Battle Shout
Turns health into rage and spends it on a shout. Press it right before a fight.
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What to press when

SituationUseWhy
Opening a fightChargeCloses the gap, stuns briefly and gives you rage.
The target tries to runHamstringSlows them so you stay in reach.
Any enemy in meleeRendA bleed that keeps ticking; with Improved Rend it hurts.
The enemy dodgesOverpowerA strong hit that can't be dodged, only usable right after a dodge.
A caster starts a spellShield BashInterrupts the cast; needs a shield.
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Playing it

Open with Charge

Charge in, put up Rend, and keep the target in reach with Hamstring. Overpower the moment they dodge, and spend spare rage on Heroic Strike.

Protect the healer

Whatever else happens, keep your healer alive. A Warrior who sticks to the enemy that is hitting the healer wins more fights than one chasing kills.

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