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Home/Level 19/Shaman/19 Shaman - Caster
Level 19 Shaman · one of 1 guide for this class

19 Shaman - Caster

At this level the Shaman has fewer spells than most classes, but almost all of them earn their place. This guide builds a caster: Intellect and Stamina…

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itsme26 guides16/17 slotsgear list2 days agolast updated14 Oct 2026created0 commentsdiscussionClassicWritten for Phase 2Level 19Horde only
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Gear

16 of 17 slots filled · every item links to Wowhead
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Head
+15 Stamina · Equip: Increased Fishing +5.
Arcanum of Focus
Use: Permanently adds +8 to your Healing and Damage from spells to a leg…
Reward for handing in a rare fish (Keefer's Angelfish) at Stranglethorn Vale
fishing
1 alternative
Neck
+6 Agility · +2 Stamina
Warsong Gulch honor vendor, needs Honored with the Warsong Outriders
vendor
Shoulder
+3 Stamina · +6 Intellect
Zandalar Signet of Mojo
Use: Permanently adds to a shoulder slot item increased damage and heali…
Quest from a Glowing Shard, dropped by Mutanus the Devourer in Wailing Caverns
quest reward
Back
+5 Stamina · +2 Intellect
Quest from Gerenzo Wrenchwhistle, Stonetalon Mountains
quest reward
Chest
+4 Strength · +3 Agility · +11 Stamina
Edwin VanCleef, The Deadmines
NPC drop
Wrist
Rare world drop (of the Eagle); the Auction House is the quick route
BoE
Hands
Enchant Gloves - Healing Power
the caster's healing spells by up to 30
Rare world drop (of the Eagle); the Auction House is the quick route
BoE
Waist
+5 Agility · +6 Stamina · +3 Spirit
Leatherworking (Deviate Scale Belt)
crafted
Legs
Arcanum of Focus
Use: Permanently adds +8 to your Healing and Damage from spells to a leg…
Rare world drop (of the Eagle); the Auction House is the quick route
BoE
Feet
+12 Stamina · Equip: Increased Fishing +5.
Enchant Boots - Minor Speed
a slight movement speed increase
Fishing event reward: the Stranglethorn rare fish quest
quest reward
Ring 1
+2 Stamina · Equip: Increases damage and healing done by magical spells and effects by up to 5. · Equip: Restores 2 mana per 5 sec.
Warsong Gulch honor vendor
vendor
Ring 2
+3 Strength · +8 Stamina
Arugal Must Die quest chain
quest reward
Trinket 1
Use: Dispels all Immobilizing, Slowing and Stun effects. (5 Min Cooldown)
PvP rank vendor
vendor
Trinket 2
Equip: Increases your chance to dodge an attack by 1%. · Use: Absorbs 750 to 1250 damage. 'Lasts 20 sec. (30 Min Cooldown)
The Arena Grandmaster in the Gurubashi Arena
NPC drop
Main hand
17 - 32 Damage · Speed 1.60 · +4 Intellect · +2 Spirit
World drop, Skittering Crustacean in Blackfathom Deeps
BoE
1 alternative
Off hand
+10 Stamina · Use: Restores 100 health every 1 sec for 10 sec. (20 Min Cooldown)
Gorn One Eye, needs Honored with Timbermaw Hold
NPC drop
Ranged
not filled yet
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Enchantments

Per slot · the first thing a phase changes
HeadArcanum of FocusArcanum of Focus adds spell damage and healing. The source also lists the Constitution arcanum if you want health.
ShoulderZandalar Signet of MojoZandalar Signet of Mojo adds spell damage and healing. It comes from a level 60 source, so ask a friend.
BackEnchant Cloak - Superior DefenseSuperior Defense for armor. The source also names Greater Resistance, left out here because its id could not be confirmed.
ChestEnchant Chest - Greater StatsGreater Stats is the strongest chest enchant at this level.
WristEnchant Bracer - Superior StaminaSuperior Stamina for survival.
HandsEnchant Gloves - Healing PowerHealing Power, a late-game enchant that helps your Healing Wave.
LegsArcanum of FocusThe same Arcanum of Focus as the head.
FeetEnchant Boots - Minor SpeedMinor Speed: getting to the fight, and away from it, matters more than anything else on boots.
Main handEnchant Weapon - Mighty IntellectMighty Intellect for a bigger mana pool. The source also names Healing Power, Fiery Weapon and Spell Power.
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Races

Racials that matter in this bracket
Horde
OrcTOP PICK

Blood Fury — Short cooldown, large burst window. The best Rogue racial here.

Hardiness — Passive stun resistance — always on, nothing to forget.

TrollSITUATIONAL

Berserking — Attack speed when things are going badly.

Regeneration — Real survivability, better paired with a regen buff.

UndeadSITUATIONAL

Will of the Forsaken — One of the best PvP racials in the game for a CC target.

Shadow Resistance — Blunts Priests and Warlocks.

Cannibalize — A weak free bandage — usable in stealth.

Alliance
DwarfSITUATIONAL

Stoneform — Counters bleeds from Rogue, Warrior and Hunter, and adds armour briefly.

Frost Resistance — Useful against Frost Mages, little else.

Find Treasure — Twinking is expensive; every edge helps.

GnomeSITUATIONAL

Escape Artist — Counters the CC of four other classes.

Engineering Specialization — Access to gadgets other races can't reach yet.

HumanSITUATIONAL

Perception — Spot other Rogues and Druids while they can't spot you.

Sword Specialization — Passive hit chance if you run swords.

Night ElfSITUATIONAL

Quickness — Flat dodge increase.

Shadowmeld — No cooldown share with Stealth — restealth instantly, and eat or drink safely.

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Professions

Ranked in prose · linked terms show Wowhead tooltips
Engineeringmandatory

Get it early and raise it fast. Bombs and dynamite give you damage when your mana is empty, and the goggles are the best head piece before the fishing hat.

Enchantingbest second

Disenchant unwanted greens and trade the materials to a high-level enchanter for your own enchants.

Alchemysituational

Worth it only if someone supplies the herbs for your potions and elixirs.

Leatherworkingsituational

Makes the Deviate Scale Belt, if you have a leather supplier.

Herbalism, Skinning, Blacksmithing, Tailoringavoid

No use to a Shaman twink. Mining only if it feeds your Engineering.

Secondary skills

First Aid — Bandages save mana. Get to 225 for Mageweave bandages.

Fishing — The way to the Lucky Fishing Hat and Nat Pagle's boots, and a good source of gold.

Cooking — Only for the Well Fed bonus; otherwise sell your meat and fish on the Auction House.

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Spells and abilities

Everything you have at 19
Elemental8 abilities
Lightning BoltYour filler damage spell. Decent for its mana, nothing more, so cast it between shocks.
Earth ShockInstant damage on a short cooldown that also interrupts a cast. Save it for an enemy healer or caster mid-spell.
Earthbind TotemSlows everyone around it. Drop it to keep enemies off a teammate or to stop them escaping.
Stoneclaw TotemA decoy totem that draws attacks. Rarely worth the mana in PvP.
Flame ShockYour most damaging spell, instant, with a short cooldown. Use it often.
Searing TotemA small turret that shoots enemies and draws their attention away from you.
Fire Nova TotemA delayed burst of fire around it. Drop it in the middle of a melee scramble.
PurgeRemoves a buff from an enemy. Strip Arcane Intellect from Mages and shields from Priests.
Enhancement5 abilities
Rockbiter WeaponThe weapon imbue for a one-hander; it works better than Flametongue on a fast weapon.
Stoneskin TotemReduces melee damage a little for everyone nearby. Use it when melee is hurting your team.
Lightning ShieldDamages anyone who hits you. Keep it up at all times; many players forget it is there and keep attacking.
Flametongue WeaponAdds fire damage to a weapon, best on a slow two-hander. It stacks with the weapon's own enchant.
Strength of Earth TotemStrength for every melee ally nearby. Drop it close to them.
Restoration4 abilities
Healing WaveYour only heal at this level, and a good one. Map several ranks and use the cheapest that is enough.
Ancestral SpiritBrings an ally back. No cooldown, so if you are the last one standing you can raise everyone.
Cure PoisonRemoves poison. Keep it on the bar for Rogues and Hunter stings.
Tremor TotemClears fear, charm and sleep from everyone nearby. Possibly your most useful spell in PvP.
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Talent builds

10 points at level 19 · point spread read from each build's calculator link
Elemental10
Enhancement0
Restoration0
Shock and slowAUTHOR'S PICK

Convection makes your shocks and bolts cheaper, Earth's Grasp makes Earthbind Totem sturdier, and Call of Flame adds damage to your fire totems.

Show the treeCopy import string
Elemental10
Enhancement0
Restoration0
Convection and Concussion

The simple version: Convection for cheaper spells and Concussion for more damage from your shocks and Lightning Bolt.

Show the treeCopy import string
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Buffs and consumables

Grouped by when you use them · gold dot means always carry
Stacking rulesRead them on the TBC ladder
Elixirs1 core · 4 listed

One battle and one guardian elixir at a time. They vanish when you die.

+6 Intellect.NoteExtra Intellect when no Mage is around to buff you.
Extra health.NoteMore health, which never hurts anyone.
Health regeneration for an hour.NoteRegeneration that saves you casting heals on yourself, leaving more mana for the team.
+150 armor.NoteKeep one for the moments you have to stand in front and take hits.
Potions and scrolls3 core · 7 listed

One potion per fight; they share a cooldown.

A quick health refill.NoteFor when you run out of mana and still need a heal.
Restores 280 to 360 mana.NoteYour mana runs out in long fights; keep a few.
Health and mana together.NoteHealth and mana together, which suits a hybrid like the Shaman.
A little resistance to every school.NoteUse it against a team full of casters.
A burst of speed.NoteA burst of speed to escape or chase.
+4 Intellect.NoteOnly if no Mage is in the group.
Extra Stamina.NoteProbably the most useful scroll for anyone.
Food and drink1 core · 2 listed
Well Fed bonus.NoteThe easiest Well Fed bonus to get.
Extra Stamina, but you are drunk.NoteExtra Stamina, at the cost of being drunk.
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Overview

A caster Shaman for the 19 bracket

At this level the Shaman has fewer spells than most classes, but almost all of them earn their place. This guide builds a caster: Intellect and Stamina gear, two instant shocks with short cooldowns for burst, Lightning Bolt in between, and totems to slow enemies and shrug off crowd control. A Shaman is Horde only.

What it takes

Several pieces are world drops with a small chance and a random suffix (you want "of the Eagle"), so check the Auction House often instead of farming for days. A Shaman also heals well enough to keep themselves and a teammate alive.

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Macros

Heal yourselfCopy
#showtooltip Healing Wave
/cast [target=player] Healing Wave
Heals you without dropping your target. Put the lower ranks in copies of this macro to save mana.
Tremor TotemCopy
#showtooltip Tremor Totem
/cast Tremor Totem
Keep it on an easy key. The moment a Warlock or Priest starts fearing your team, drop it.
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What to use when

SituationUseWhy
An enemy starts a castEarth ShockInstant damage that also interrupts the spell.
You want the most damageFlame ShockYour strongest spell, instant, on a short cooldown.
Nothing is on cooldownLightning BoltSteady damage for its mana cost.
Your team is being fearedTremor TotemClears fear from everyone near it.
Enemies are chasing a teammateEarthbind TotemSlows everyone around it.
An enemy has a strong buffPurgeRemoves it; Arcane Intellect on a Mage is a good target.
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Playing it

Pick a role, stay flexible

A Shaman works best with a clear job in the group, but don't be afraid to switch: heal when the healer is down, finish a weak target with a shock, or drop a totem for the melee.

Damage

Open with Flame Shock, interrupt with Earth Shock, and fill the gaps with Lightning Bolt. Keep Lightning Shield up; many players keep hitting a shielded Shaman and pay for it.

Support

Cure Poison counters Rogues and Hunter stings, and Ancestral Spirit has no cooldown, so if you survive a fight you can bring the whole group back.

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