OverviewGearEnchantmentsRacesProfessionsSpells and abilitiesTalent buildsBuffs and consumablesMacrosOpener by targetPlaying itComments
Level 19 Rogue · one of 1 guide for this class

19 Rogue

The level 19 bracket rewards whoever lands the first big hit. A Rogue can pick the moment, open from Stealth, and have the target half dead before it…

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itsme26 guides17/17 slotsgear listyesterdaylast updated14 Oct 2026created0 commentsdiscussionClassicWritten for Phase 2Level 19Both factions
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Gear

17 of 17 slots filled · every item links to Wowhead
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Head
+15 Stamina · Equip: Increased Fishing +5.
Lesser Arcanum of Constitution
Use: Permanently adds 100 hit points to a leg or head slot item
Fishing event reward: a rare fish handed in on the Sunday Stranglethorn contest
fishing
Neck
+6 Agility · +2 Stamina
Warsong Gulch honor vendor (Alliance)
vendor
1 alternative
Shoulder
Lady Anacondra, Wailing Caverns
NPC drop
Back
+4 Agility · +5 Stamina
Rare world drop
BoE
Chest
+11 Agility · +5 Stamina
The Defias Brotherhood quest chain (Alliance)
quest reward
1 alternative
Wrist
World drop
BoE
Waist
+5 Agility · +6 Stamina · +3 Spirit
Leatherworking (Deviate Scale Belt)
crafted
Legs
+5 Strength · +9 Agility · +4 Stamina · Armor of the Fang
Lesser Arcanum of Voracity
Use: Permanently adds 8 agility to a leg or head slot item
Lord Cobrahn, Wailing Caverns
NPC drop
Feet
+3 Strength · +8 Agility
Enchant Boots - Minor Speed
a slight movement speed increase
Rare world drop
BoE
1 alternative
Ring 1
+3 Strength · +3 Agility · +4 Stamina · +4 Intellect · +3 Spirit
Quest chain through Stormwind and Shadowfang Keep (Alliance)
quest reward
1 alternative
Ring 2
+4 Strength · +4 Agility · +2 Stamina
Warsong Gulch honor vendor (Alliance)
vendor
1 alternative
Trinket 1
Use: Dispels all Charm, Fear and Polymorph effects. (5 Min Cooldown)
PvP vendor, needs a PvP rank (Alliance)
vendor
1 alternative
Trinket 2
Equip: Increases your chance to dodge an attack by 1%. · Use: Absorbs 750 to 1250 damage. 'Lasts 20 sec. (30 Min Cooldown)
Gurubashi Arena chest quest
quest reward
Main hand
29 - 55 Damage · Speed 2.70 · + 4 - 8 Shadow Damage · Chance on hit: Sends a shadowy bolt at the enemy causing 30 Shadow damage.
Rare drop in Shadowfang Keep
BoE
Off hand
20 - 39 Damage · Speed 1.90 · +3 Strength · +4 Agility
Rare drop in Shadowfang Keep
BoE
Ranged
16 - 30 Damage · Speed 2.40 · Equip: Chance to strike your ranged target with a Venom Shot for 31 to 45 Nature damage.
Standard Scope
Use: Attaches a permanent scope to a bow or gun that increases its damag…
Lord Serpentis, Wailing Caverns
NPC drop
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Enchantments

Per slot · the first thing a phase changes
HeadLesser Arcanum of ConstitutionA Lesser Arcanum of Constitution adds health on top of the Lucky Fishing Hat. If you wear the goggles instead, the same arcanum works there.
BackEnchant Cloak - Lesser AgilityLesser Agility is cheap and does the job. Fill this slot before any of the others.
ChestEnchant Chest - Greater StatsGreater Stats adds a little to everything and is the strongest chest option at this level.
WristEnchant Bracer - Superior StaminaSuperior Stamina is the survivability pick. There is no better wrist enchant for a Rogue here.
HandsEnchant Gloves - Superior AgilitySuperior Agility is expensive and hard to find. Greater Agility is the budget route if you can't get it.
LegsLesser Arcanum of VoracityThe Voracity Arcanum with Agility is the one to use. Take the Agility version, not Stamina or Intellect.
FeetEnchant Boots - Minor SpeedMinor Speed makes you faster everywhere and wins you the race to the flag. Lesser Agility is the damage alternative.
Main handEnchant Weapon - Agility+15 Agility on both weapons is the standard. It needs Timbermaw Hold reputation to learn, so ask an Enchanter with access.
Off handEnchant Weapon - AgilitySame as the main hand: +15 Agility if you can get it, otherwise Crusader or Fiery Weapon.
RangedStandard ScopeA Standard Scope adds a little damage to the bow and is cheap. Skip it if gold is short.
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Races

Racials that matter in this bracket
Horde
OrcSTRONG

Blood Fury — Short cooldown, large burst window. The best Rogue racial here.

Hardiness — Passive stun resistance — always on, nothing to forget.

TrollSITUATIONAL

Berserking — Attack speed when things are going badly.

Regeneration — Real survivability, better paired with a regen buff.

UndeadTOP PICK

Will of the Forsaken — One of the best PvP racials in the game for a CC target.

Shadow Resistance — Blunts Priests and Warlocks.

Cannibalize — A weak free bandage — usable in stealth.

Alliance
DwarfSITUATIONAL

Stoneform — Counters bleeds from Rogue, Warrior and Hunter, and adds armour briefly.

Frost Resistance — Useful against Frost Mages, little else.

Find Treasure — Twinking is expensive; every edge helps.

GnomeTOP PICK

Escape Artist — Counters the CC of four other classes.

Engineering Specialization — Access to gadgets other races can't reach yet.

HumanSITUATIONAL

Perception — Spot other Rogues and Druids while they can't spot you.

Sword Specialization — Passive hit chance if you run swords.

Night ElfSTRONG

Quickness — Flat dodge increase.

Shadowmeld — No cooldown share with Stealth — restealth instantly, and eat or drink safely.

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Professions

Ranked in prose · linked terms show Wowhead tooltips
Engineeringmandatory

Engineering is the profession for this bracket. Bombs and gadgets give a Rogue burst and utility nothing else can. Gnomes can use gadgets up to 165 skill.

Second professionif supplied

Enchanting and Alchemy are worth it only if the rest of your account pays for the materials; otherwise Mining or Skinning feeds Engineering. Leatherworking adds nothing to your best-in-slot list at 19.

Secondary skills

First Aid — Bandages heal between fights. Mageweave and Heavy Runecloth bandages need a crafter's help.

Cooking — Curiously Tasty Omelet is the Well Fed food to aim for.

Fishing — The only road to the Lucky Fishing Hat and the fishing-event boots, and the fish sell well.

Pick Pocket — A steady source of gold and lunchboxes.

Pick Lock — Opens chests and lockboxes for extra loot.

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Spells and abilities

Everything you have at 19
Assassination5 abilities
EviscerateYour main damage finisher. Rank 3 is the one to spend points on: wait for at least three combo points, and save it for cloth and leather targets that have no armor to blunt it.
Slice and DiceOnly rank 1 at this level, so the attack-speed bonus is small. In a fight that lasts seconds it rarely repays the combo points; leave it off the bar for PvP.
Expose ArmorThe finisher for plate wearers. Two or three points cut their armor enough that every following hit lands harder, so open with it on Warriors and Paladins before switching to Eviscerate.
GarroteThe standard opener from Stealth when you are behind the target. It adds a bleed that keeps ticking while you build points, and it works with any weapon.
AmbushThe hardest hit you have, but it needs a dagger in the main hand, Stealth, and a position behind the target. A miss or a dodge ruins the opener, so pick your moment.
Combat7 abilities
Sinister StrikeYour basic combo-point builder and the one to use with any weapon. Cheap on energy, so you can chain it while waiting on the next opening.
BackstabA stronger builder than Sinister Strike, but only with a dagger and only from behind. Use it when the target is busy with someone else or has just been stunned.
GougeBreaks the fight for a few seconds. Use it to interrupt a caster, to break away and bandage, or to line up a free opener on the second hit.
EvasionA short window where most melee attacks miss you. Pop it when a Warrior or another Rogue is hitting you at low health, not as an opening move.
SprintYour gap-closer and your escape. Use it to catch a fleeing healer or to reach the flag carrier, and remember it has a long cooldown.
KickSilences a caster's school of magic on the spot. Learn the rhythm of enemy casts and answer the big ones; it is your best defence against Mages and Priests.
FeintDoes nothing useful in PvP, since it only reduces threat. Leave it off your bars.
Subtlety3 abilities
StealthThe foundation of every fight you start. Approach from behind, stay out of range of enemy Rogues and Druids that can see you, and open from stealth.
Pick PocketFree gold and lunchboxes before a battleground starts or while waiting in a queue. Never in the middle of a fight.
SapIncapacitates a target for up to 25 seconds, as long as they are not in combat. Sap the healer or the biggest threat first, then open on the one you want dead.
General1 abilities
Pick LockOpens chests and lockboxes. Handy for the loot they hold, and it keeps you busy between matches.
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Talent builds

10 points at level 19 · point spread read from each build's calculator link
Assassination5
Combat0
Subtlety5
Dagger openerAUTHOR'S PICK

The standard burst build: Malice for crit and Opportunity for the extra hit from behind. Pair it with daggers and Ambush.

Show the treeCopy import string
Assassination8
Combat2
Subtlety0
Sinister Strike burst

A steadier build that works with any weapon. Improved Eviscerate makes your finisher hit harder, Improved Sinister Strike speeds up the combo-point rhythm, and Malice keeps the crit chance.

Show the treeCopy import string
Assassination5
Combat0
Subtlety5
Hard to find

Master of Deception makes you harder to spot while stealthed, so you choose the fight instead of being found by it. Malice keeps the opener lethal. Good for solo play and flag running.

Show the treeCopy import string
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Buffs and consumables

Grouped by when you use them · gold dot means always carry
Stacking rulesRead them on the TBC ladder
Elixirs2 core · 2 listed

One battle and one guardian elixir at a time. They vanish when you die.

Agility for attack power, armor and dodge.NoteDrink it before the queue pops; it lasts long enough to cover a couple of matches.
+150 armor.NoteSkip it if gold is short. It matters most against Warriors and other melee that hit through your armor.
Potions and scrolls1 core · 2 listed

Only one potion per fight, they share a cooldown.

A burst of speed to close or escape.NoteSave it for an escape or to catch the flag carrier, not as a combat opener.
Extra Agility.NoteA cheap top-up when you can't afford the elixir.
Food and other2 core · 4 listed
Well Fed bonus.NoteEat it between matches so you start the fight Well Fed.
Refills 100 energy. Rogues only.NoteA free energy refill in the middle of a fight; use it after an opener to chain into a second burst.
A short run-speed boost (Alliance quest item).NoteAlliance only. Use it to chase or flee, never in the middle of a duel.
+4 weapon damage.NotePut it on the main hand only; it doesn't last past a few matches.
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Overview

Why a 19 Rogue

The level 19 bracket rewards whoever lands the first big hit. A Rogue can pick the moment, open from Stealth, and have the target half dead before it reacts. Everything below is built around that: raw Agility for crits and burst, enough Stamina to survive the exchange after the opener, and the tools to leave a fight that turns.

What to expect

Gear is the bottleneck. Several best-in-slot pieces are rare world drops or event rewards, so expect to buy some from the Auction House and to live in the alternatives for a while. Every slot below lists a realistic fallback.

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Macros

Stealth, then openCopy
#showtooltip
/cast [nostealth] Stealth; [stealth] Garrote
One button: Stealth when you are out of it, Garrote the moment you are in it. Swap Garrote for Ambush on a dagger build.
Trinket and SprintCopy
#showtooltip Sprint
/use 13
/cast Sprint
Breaks fear, charm and polymorph and runs in one press. It assumes the Insignia is in your first trinket slot.
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Opener by target

TargetOpen withThen
Warrior or PaladinGarroteExpose Armor, then Eviscerate
Mage, Priest or WarlockAmbush or GarroteKick their next cast, then Eviscerate
HunterGarroteStay on top of them; they are weak in melee
Rogue or DruidSap if they are out of combatGouge when they try to vanish, then burst
ShamanGarroteKick the heals, Eviscerate to finish
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Playing it

Opener

Always start from Stealth. If a tank or damage dealer is part of the group you face, Sap them first, then open on your real target with Garrote. Ambush hits harder but needs a dagger build and a position behind the target.

Building points

Sinister Strike is the standard builder. On a dagger build, swap to Backstab whenever you are behind the target and have the energy.

Finishing

Wait for at least three combo points. Against plate wearers, Expose Armor first; against cloth and leather, spend them on Eviscerate. Rank 3 Eviscerate is your main damage button here.

Control and escape

Kick shuts down a spell school, Gouge buys time to bandage or drink a potion, Evasion covers a short window at low health, and Sprint gets you out of reach.

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