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Home/Level 19/Priest/19 Priest - Healer
Level 19 Priest · one of 1 guide for this class

19 Priest - Healer

Priests have more dedicated healing than any other class at this level, and their heals are large for what they cost. The whole guide is built around that:…

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itsme26 guides17/17 slotsgear list2 days agolast updated14 Oct 2026created0 commentsdiscussionClassicWritten for Phase 2Level 19Both factions
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Gear

17 of 17 slots filled · every item links to Wowhead
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Head
+15 Stamina · Equip: Increased Fishing +5.
Arcanum of Focus
Use: Permanently adds +8 to your Healing and Damage from spells to a leg…
Reward for handing in a rare fish (Keefer's Angelfish) at Stranglethorn Vale
fishing
1 alternative
Neck
+6 Agility · +2 Stamina
Warsong Gulch honor vendor, needs Honored with the Silverwing Sentinels (Alliance)
vendor
1 alternative
Shoulder
+3 Stamina · +6 Intellect
Resilience of the Scourge
Use: Permanently adds to a shoulder slot item increased healing done by…
Quest from a Glowing Shard, dropped by Mutanus the Devourer in Wailing Caverns
quest reward
Back
+4 Stamina · +2 Spirit · Equip: Increases healing done by spells and effects by up to 9.
Warsong Gulch honor vendor (Alliance)
vendor
1 alternative
Chest
+6 Stamina · +10 Intellect
Rare drop from the Blackfathom Deeps mobs
BoE
Wrist
-5 Stamina · +9 Intellect
Enchant Bracer - Healing Power
the effects of your healing spells by 24
Darksoul in Shadowfang Keep (rare drop)
BoE
1 alternative
Hands
+3 Stamina · +5 Intellect · +4 Spirit
Enchant Gloves - Healing Power
the caster's healing spells by up to 30
Rare drop from Strider Clutchmother (Alliance) or Rot Hide Bruiser (Horde)
BoE
Waist
+3 Stamina · +8 Intellect
Rare drop from Leech Widow (Alliance) or Swiftmane (Horde)
BoE
Legs
+4 Stamina · +7 Intellect · +6 Spirit
Arcanum of Focus
Use: Permanently adds +8 to your Healing and Damage from spells to a leg…
Rare drop from Leech Widow (Alliance) or Swiftmane (Horde)
BoE
Feet
+12 Stamina · Equip: Increased Fishing +5.
Fishing event reward: the Stranglethorn rare fish quest
quest reward
Ring 1
+2 Stamina · Equip: Increases damage and healing done by magical spells and effects by up to 5. · Equip: Restores 2 mana per 5 sec.
Warsong Gulch honor vendor (Alliance)
vendor
1 alternative
Ring 2
+3 Strength · +3 Agility · +4 Stamina · +4 Intellect · +3 Spirit
An Audience with the King quest chain (Alliance)
quest reward
1 alternative
Trinket 1
Use: Dispels all Fear, Polymorph and Stun effects. (5 Min Cooldown)
PvP rank vendor (Alliance)
vendor
1 alternative
Trinket 2
Equip: Increases your chance to dodge an attack by 1%. · Use: Absorbs 750 to 1250 damage. 'Lasts 20 sec. (30 Min Cooldown)
The Arena Grandmaster in the Gurubashi Arena
NPC drop
Main hand
17 - 32 Damage · Speed 1.60 · +4 Intellect · +2 Spirit
Enchant Weapon - Healing Power
up to 55 points of healing to healing spells
World drop, Skittering Crustacean in Blackfathom Deeps
BoE
1 alternative
Off hand
Fel Steed, Stonetalon Mountains
NPC drop
1 alternative
Ranged
30 - 57 Shadow Damage · Speed 1.50 · +1 Spirit · +5 Shadow Resistance
Reward for the Blackfathom Villainy quest
quest reward
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Enchantments

Per slot · the first thing a phase changes
HeadArcanum of FocusArcanum of Focus adds healing and damage from spells. It comes from a level 60 source, so ask a friend who has it.
ShoulderResilience of the ScourgeResilience of the Scourge adds healing and mana regeneration, and comes from a level 60 raid. The guide pairs it with Talbar Mantle, but check that it takes on this piece before paying for it.
BackEnchant Cloak - Superior DefenseSuperior Defense adds armor. The guide also lists Greater Resistance as an option, which this list leaves out because its id could not be confirmed.
ChestEnchant Chest - Greater StatsGreater Stats lifts everything a little and is the best chest enchant at this level.
WristEnchant Bracer - Healing PowerHealing Power on the bracers, from a late-game recipe that needs reputation to learn.
HandsEnchant Gloves - Healing PowerHealing Power on the gloves, another late-game enchant. Ask an enchanter who already has it.
LegsArcanum of FocusThe same Arcanum of Focus as the head.
FeetEnchant Boots - Greater StaminaGreater Stamina is the safe choice. Minor Speed is the option if you will be running a lot.
Main handEnchant Weapon - Healing PowerHealing Power adds a large amount of healing. It works on a main hand or a two-hander.
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Races

Racials that matter in this bracket
Horde
OrcSITUATIONAL

Blood Fury — Short cooldown, large burst window. The best Rogue racial here.

Hardiness — Passive stun resistance — always on, nothing to forget.

TrollSITUATIONAL

Berserking — Attack speed when things are going badly.

Regeneration — Real survivability, better paired with a regen buff.

UndeadTOP PICK

Will of the Forsaken — One of the best PvP racials in the game for a CC target.

Shadow Resistance — Blunts Priests and Warlocks.

Cannibalize — A weak free bandage — usable in stealth.

Alliance
DwarfTOP PICK

Stoneform — Counters bleeds from Rogue, Warrior and Hunter, and adds armour briefly.

Frost Resistance — Useful against Frost Mages, little else.

Find Treasure — Twinking is expensive; every edge helps.

GnomeSITUATIONAL

Escape Artist — Counters the CC of four other classes.

Engineering Specialization — Access to gadgets other races can't reach yet.

HumanSTRONG

Perception — Spot other Rogues and Druids while they can't spot you.

Sword Specialization — Passive hit chance if you run swords.

Night ElfSITUATIONAL

Quickness — Flat dodge increase.

Shadowmeld — No cooldown share with Stealth — restealth instantly, and eat or drink safely.

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Professions

Ranked in prose · linked terms show Wowhead tooltips
Engineeringmandatory

The one profession a twink needs. It gives you gadgets and combat items before level 20, and it builds decent head pieces.

Enchantingbest second

Gives you a use for green items and lets you enchant your own gear, if your main pays for the materials.

Alchemysituational

Cheap Healing and Mana Potions and elixirs, as long as someone supplies the herbs.

Tailoringavoid

None of the best-in-slot gear comes from it, so it is less useful than Alchemy or Enchanting.

Herbalism, Mining, Skinningavoid

Only worth it to supply Engineering with metal; otherwise another character should fund you.

Secondary skills

First Aid — A heal for yourself when you run out of mana and potions. Get your skill to 225 for Mageweave bandages.

Fishing — The only way to get the Lucky Fishing Hat and Nat Pagle's boots, two best-in-slot pieces.

Cooking — Only worth it for the Well Fed bonus. Buy the Curiously Tasty Omelet or learn its recipe.

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Spells and abilities

Everything you have at 19
Discipline5 abilities
Power Word: FortitudeMore health for every recipient. Put it on yourself and everyone nearby before a match; nobody ever died from having more health.
Power Word: ShieldAbsorbs damage on a target for a short time. Use it on a caster who needs a moment to finish a spell, or on someone close to death while you heal.
StarshardsA Night Elf damage-over-time spell. It adds modest damage while you are waiting for mana.
Inner FireRaises your armor with a limited number of charges. Refresh it between fights and once in a long one.
Dispel MagicRemoves a buff from an enemy or a debuff from a friend. Cast it on their debuff when you can: it undoes the spell and wastes the mana.
Holy7 abilities
Lesser HealA cheaper heal for the middle of a fight. Keep both ranks on separate buttons so you can choose the more mana-efficient one.
SmiteYour basic damage spell. Use it only if the target is about to die or you are sure of help.
RenewA heal over time, and the one you will cast the most. Good when a teammate is moving or being kited; don't overheal with it.
Desperate PrayerA Dwarf and Human racial heal with a long cooldown. At 19 it heals almost as much as Heal, so use it on yourself in an emergency.
ResurrectionBrings an ally back, and does it more cheaply than any other class. It is the reason to retreat instead of dying with the group.
Cure DiseaseRemoves a disease. Almost nothing applies diseases before level 20, so it is rarely used.
HealYour strongest and most efficient heal, and it shares no cooldown with your other heals. With Divine Fury it is the best burst heal you have.
Shadow6 abilities
Shadow Word: PainA damage-over-time spell and a good opener to support a melee teammate. With Blackout it can also stun.
FadeBriefly lowers your threat. Mostly a PvE tool and not often useful in PvP.
Hex of WeaknessA Troll racial debuff that lowers an enemy's damage. A decent defensive tool when a melee enemy is on you.
Mind BlastA quick, hard-hitting spell with a short cast. Chain it after Smite to finish a weakened enemy.
Touch of WeaknessAn Undead racial debuff. It punishes enemies who hit you in melee, so cast it when a Warrior or Rogue is on you.
Psychic ScreamThe best crowd control you have. Use it when you are overwhelmed or to pull enemies off a teammate, and then heal or run.
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Talent builds

10 points at level 19 · point spread read from each build's calculator link
Discipline0
Holy10
Shadow0
Holy healerAUTHOR'S PICK

The standard healer build. Healing Focus protects your casts, Improved Renew makes Renew stronger, and Divine Fury speeds up Heal, the spell you will use most.

Show the treeCopy import string
Discipline5
Holy5
Shadow0
Wand support

A more balanced build for a priest who also wants to deal damage. Wand Specialization boosts your wand, and you rely on instant spells: Renew, Shadow Word: Pain and Dispel Magic.

Show the treeCopy import string
Discipline0
Holy5
Shadow5
Fear and control

Blackout gives your damage spells a chance to stun, which adds crowd control to a Holy base. Good if you want something extra to stop a charging enemy.

Show the treeCopy import string
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Buffs and consumables

Grouped by when you use them · gold dot means always carry
Stacking rulesRead them on the TBC ladder
Elixirs2 core · 3 listed

Only the guardian elixirs help a priest at this level. They vanish when you die.

+6 Intellect.NoteThe Intellect elixir to carry when no Mage is buffing you with Arcane Intellect.
Regenerates health over an hour.NoteRegeneration for an hour; it pairs well with a Troll's own regeneration.
+150 armor.NotePair it with a scroll only if you don't have the elixir; they share the armor effect.
Potions and scrolls3 core · 7 listed

One potion per fight; they share a cooldown.

A quick health refill.NoteKeep a stack for yourself and a few to hand to teammates who forgot theirs.
Restores 280 to 360 mana.NoteThe mana potion of this level. You will run dry in a long fight, so carry plenty.
Health and mana together.NoteHealth and mana in one go, for the end of a long fight.
A little resistance to every school.NoteGive it to the teammate soaking up spells, or drink it yourself against many casters.
Speed to escape.NoteUse it with Psychic Scream to get away, then come back to resurrect the group.
+4 Intellect.NoteA fallback when no Mage is around to cast Arcane Intellect.
+60 armor.NoteA cheap armor boost when the elixir slot is taken.
Food and other1 core · 3 listed
Well Fed bonus.NoteEat it between matches so the Well Fed bonus is up when the gates open.
A good Stamina boost, but you are drunk.NoteStacks with Power Word: Fortitude and Well Fed, but you will be drunk while it lasts.
Spell damage on your weapon.NoteStacks with your weapon enchant, so use it if you have it.
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Overview

A healer for the 19 bracket

Priests have more dedicated healing than any other class at this level, and their heals are large for what they cost. The whole guide is built around that: Intellect and healing bonuses on every slot, plus the tools to stay alive while your team does the fighting.

What it takes

Several slots are rare world drops, quest rewards that need a friend, or items you can only get from a fishing contest. Plan for a group of allies who will help you get them; Priests rarely go short of friends. The alternatives under each slot keep you playable until the best piece drops.

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Macros

Heal yourselfCopy
#showtooltip Heal
/cast [target=player] Heal
Heals you without changing your target. Replace Heal with Lesser Heal when you need to save mana.
Shield and Renew yourselfCopy
#showtooltip Power Word: Shield
/cast [target=player] Power Word: Shield
/cast [target=player] Renew
One press for the shield and the heal over time. You can't cast the shield again while Weakened Soul is on you, so the second line does the work.
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What to cast when

SituationCastWhy
A teammate is lightly hurtRenewCheap, and it ticks while they keep moving.
Mid-fight, no emergencyLesser HealA decent heal that spares your mana. Keep ranks 1 and 2 on the bar.
Someone is about to dieHealYour biggest heal, and with Divine Fury it is the best burst.
A caster is about to finish a big spellPower Word: ShieldGives them the time to finish it.
Several enemies on youPsychic ScreamFears everyone nearby so you can heal or leave.
Enemy debuff or buffDispel MagicStrips what makes them dangerous and wastes their mana.
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Playing it

Stay alive first

Your job is to keep the team alive and not die yourself. If it goes badly, Psychic Scream, a Swiftness Potion and a retreat are better than a wiped group. You can always resurrect them afterwards.

Watch your mana

Use the smaller heals early and keep Heal for the moment it matters. Having several ranks on separate buttons lets you pick the cheapest heal that still works.

Help finish fights

When an enemy is nearly dead, Mind Blast and Smite can end it before they drink a potion. Shadow Word: Pain at the start supports a melee teammate.

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