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Home/Level 19/Paladin/19 Paladin - Support
Level 19 Paladin · one of 2 guides for this class

19 Paladin - Support

A Paladin is the one class that brings protection, healing and crowd-control relief at once. Devotion Aura raises the group's armor, Blessing of Freedom…

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itsme26 guides16/17 slotsgear list2 days agolast updated14 Oct 2026created0 commentsdiscussionClassicWritten for Phase 2Level 19Alliance only
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Gear

16 of 17 slots filled · every item links to Wowhead
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Head
+15 Stamina · Equip: Increased Fishing +5.
Lesser Arcanum of Constitution
Use: Permanently adds 100 hit points to a leg or head slot item
Reward for the rare fish quest in Stranglethorn Vale
quest reward
1 alternative
Neck
+6 Agility · +2 Stamina
Warsong Gulch honor vendor, needs Honored with the Silverwing Sentinels
vendor
Shoulder
Rare drop from many mobs; the Auction House is the quick way
BoE
Back
+4 Agility · +5 Stamina
Rare drop from many mobs
BoE
Chest
+4 Strength · +3 Agility · +11 Stamina
Edwin VanCleef, The Deadmines
NPC drop
Wrist
+2 Agility · +5 Stamina
Reward for the Researching the Corruption quest
quest reward
Hands
+8 Strength · +3 Stamina
Rare drop from many mobs; usually bought on the Auction House
BoE
Waist
+8 Strength · +3 Agility
Lord Cobrahn, Wailing Caverns
NPC drop
Legs
+11 Strength · +5 Stamina
Lesser Arcanum of Constitution
Use: Permanently adds 100 hit points to a leg or head slot item
Reward for The Defias Brotherhood quest chain
quest reward
Feet
+3 Strength · +7 Stamina
Rare drop from many mobs
BoE
Ring 1
+3 Strength · +3 Agility · +4 Stamina · +4 Intellect · +3 Spirit
Quest chain starting with An Audience with the King
quest reward
Ring 2
+4 Strength · +4 Agility · +2 Stamina
Warsong Gulch honor vendor
vendor
Trinket 1
Use: Dispels all Fear, Polymorph and Stun effects. (5 Min Cooldown)
Alliance PvP vendor, needs a PvP rank
vendor
Trinket 2
Equip: Increases your chance to dodge an attack by 1%. · Use: Absorbs 750 to 1250 damage. 'Lasts 20 sec. (30 Min Cooldown)
Gurubashi Arena chest quest
quest reward
1 alternative
Main hand
28 - 53 Damage · Speed 2.70 · +4 Strength · +2 Stamina
Warsong Gulch honor vendor
vendor
1 alternative
Off hand
+6 Strength · +3 Stamina
Rare drop from many mobs
BoE
Ranged
not filled yet
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Enchantments

Per slot · the first thing a phase changes
HeadLesser Arcanum of ConstitutionLesser Arcanum of Constitution for more health, cheap and applied to the hat or the goggles.
BackEnchant Cloak - Superior DefenseSuperior Defense raises your armor, which Devotion Aura then lifts for everyone in the group.
ChestEnchant Chest - Greater StatsGreater Stats is the best chest enchant you can put on at this level.
WristEnchant Bracer - Superior StaminaSuperior Stamina for a bigger health pool and a better chance to survive the first hit.
HandsEnchant Gloves - Greater StrengthGreater Strength still helps your swings. Skip it only if the cost makes you hesitate.
LegsLesser Arcanum of ConstitutionLesser Arcanum of Constitution, the same as the head.
FeetEnchant Boots - Greater StaminaGreater Stamina is the safe, cheap option.
Main hand—Fiery Weapon gives a little extra damage; it doesn't matter much for this build.
Off handEnchant Shield - Greater StaminaGreater Stamina on the shield for another slice of health.
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Races

Racials that matter in this bracket
Alliance
HumanTOP PICK

The Human Spirit — A little extra Spirit, so mana and health come back a bit faster between fights.

Mace Specialization — Better skill with maces, which suits a Paladin carrying a mace and shield.

Sword Specialization — The same for swords, and the Protector's Sword and Shadowfang are both swords.

Perception — Shows you stealthed Rogues and Druids nearby, which matters because you have no way to close the gap.

Diplomacy — Reputation gains come quicker, and several best-in-slot pieces sit behind reputation.

DwarfSTRONG

Stoneform — Clears bleeds, poisons and diseases and adds armor for a few seconds; the answer to Rogues and Hunters.

Frost Resistance — Cuts damage from Frost Mages and Hunter traps.

Find Treasure — Shows nearby treasure on the minimap; harmless extra.

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Professions

Ranked in prose · linked terms show Wowhead tooltips
Engineeringmandatory

Bombs, stuns and a trinket that undoes Mage polymorphs make Engineering the one profession that every Paladin here wants, and its head pieces fill a slot that is otherwise hard to fill.

Miningbest second

Pairs with Engineering: you dig the metal you build with and sell the leftover bars.

Enchantingif supplied

Useful for putting your own enchants on, and for disenchanting gear for materials, if your main character pays for it.

Leatherworking, Tailoring, Skinning, Herbalismavoid

None of them leads to a piece in the best-in-slot lists at this level.

Secondary skills

First Aid — Mageweave bandages heal without costing mana; Heavy Runecloth ones can be used but not made at this level.

Cooking — Curiously Tasty Omelet is the Well Fed food to have; a cooking trainer in Stormwind teaches it.

Fishing — The only way to get the Lucky Fishing Hat from the rare fish quest.

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Spells and abilities

Everything you have at 19
Holy6 abilities
Holy LightYour main heal. Put each rank on its own button and use the smallest that does the job, so you don't run dry in a long match.
Seal of RighteousnessThe seal to use with a two-hander. It adds holy damage to every swing and powers Judgement.
PurifyRemoves poison and disease from an ally or yourself. Keep it handy against Rogues and Hunters.
Lay on HandsA full heal for an ally, at the cost of nearly all your mana. Save it for the moment the flag carrier is about to fall.
RedemptionRaises a fallen ally out of combat. Handy between rounds, useless during one.
Blessing of WisdomMana regeneration for casters and healers. Give it to whoever runs on mana instead of rage or energy.
Protection6 abilities
Devotion AuraArmor for you and everyone in your group. It is the aura you will keep on most of the time.
Divine ProtectionMakes you immune to physical damage and spells for a short time, but you can't act. Press it, then heal or run when it ends.
Hammer of JusticeA short stun with a long cooldown. Use it to stop a caster mid-spell or to buy a free Judgement.
Blessing of ProtectionMakes an ally immune to physical damage for six seconds, though they can't attack. The classic save for a flag carrier under a Rogue or Warrior.
Righteous FuryRaises threat, which does nothing useful in PvP. Don't bother learning when to press it.
Blessing of FreedomFrees an ally from roots and slows. It is the most valuable blessing you carry, because flag carriers get rooted all the time.
Retribution4 abilities
Blessing of MightAttack power for melee classes and Hunters. Put it on whoever is hitting things.
JudgementSpends your active seal for extra damage and applies its effect. Use it whenever it's off cooldown.
Seal of the CrusaderThe seal the sources pair with a one-hand weapon and shield. Use Righteousness with a two-hander instead.
Retribution AuraDamages enemies who hit you in melee. A decent alternative when you are not the one being healed.
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Talent builds

10 points at level 19 · point spread read from each build's calculator link
Holy0
Protection7
Retribution3
Versatile supportAUTHOR'S PICK

Improved Devotion Aura makes the armor you give out larger, Guardian's Favor lengthens Blessing of Freedom and shortens Blessing of Protection's wait, and three points in Improved Blessing of Might make that blessing worth casting. The build most guides recommend.

Show the treeCopy import string
Holy0
Protection5
Retribution5
Pure support

Five points each in Improved Devotion Aura and Improved Blessing of Might. Simpler, and it strengthens both of the buffs that your group sees every fight.

Show the treeCopy import string
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Buffs and consumables

Grouped by when you use them · gold dot means always carry
Stacking rulesRead them on the TBC ladder
Elixirs1 core · 2 listed

One battle elixir and one guardian elixir at a time. They vanish when you die.

+150 armor, which Devotion Aura then shares.NoteThe first elixir to take: armor helps you and, with Devotion Aura, everyone in your group.
+6 Intellect for an hour.NoteGives you extra Intellect for your blessings and heals. Skip it if a Mage in your group will already be buffing you.
Potions and scrolls2 core · 3 listed

One potion per fight; they share a cooldown.

A quick refill when you are alone.NoteThe only potion you can use in a fight. Save it for when you are alone and low.
Restores 280 to 360 mana.NoteKeeps your heals and blessings going through a long match.
+60 armor for 30 minutes.NoteAn armor boost for everyone, cheap enough to give the whole group.
Food1 core · 1 listed
Well Fed bonus.NoteEat before the gates open so the Well Fed bonus is there from the start.
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Overview

Why a support Paladin

A Paladin is the one class that brings protection, healing and crowd-control relief at once. Devotion Aura raises the group's armor, Blessing of Freedom frees a carrier from a root, Blessing of Protection saves the one who is about to die, and Holy Light keeps people on their feet. This guide builds you to help your teammates win fights, not to win them alone.

How you spend your points

Armor, Stamina and a shield come first, then the talents that make Devotion Aura and your Blessings stronger. Your own damage is modest by design: you hit for just enough to matter and spend your mana on the people around you.

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Macros

Heal yourselfCopy
#showtooltip Holy Light
/cast [target=player] Holy Light(Rank 3)
Heals you without changing your target, so you don't lose the enemy you are facing. Rank 3 is the highest you have at 19; swap in a lower rank to save mana.
Freedom on a friend, or on yourselfCopy
#showtooltip Blessing of Freedom
/cast [help] Blessing of Freedom; [target=player] Blessing of Freedom
Casts Blessing of Freedom on a friendly target if you have one, and on yourself if you don't. One button for rooted flag carriers and for you.
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Which blessing, which aura

SituationBlessingAura
A melee teammate is carrying the flagBlessing of Freedom on themDevotion Aura
A caster or healer is in the groupBlessing of Wisdom on themDevotion Aura
Hunters and Warriors in the groupBlessing of Might on themDevotion Aura
A teammate is losing to a Rogue or WarriorBlessing of Protection on themDevotion Aura
You are fighting aloneBlessing of Might on yourselfRetribution Aura
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Playing it

Stay with the carrier

Your job is to be within spell range of whoever holds the flag. Pre-cast Freedom if you can see a root coming, and keep a heal ready for the first big hit.

Spend your tools in order

Hammer of Justice first when two enemies reach you, then Blessing of Protection on your weakest friend, then Divine Protection on yourself if you become the target. Lay on Hands is the last resort, because it nearly empties your mana.

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