OverviewGearEnchantmentsRacesProfessionsSpells and abilitiesTalent buildsBuffs and consumablesMacrosWhat to cast whenPlaying itComments
Level 19 Mage · one of 1 guide for this class

19 Mage

The Mage at this level is about control: slow everything with Frost, freeze what gets close, and burn targets down while they can't reach you. Gear stacks…

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itsme26 guides17/17 slotsgear list2 days agolast updated14 Oct 2026created0 commentsdiscussionClassicWritten for Phase 2Level 19Both factions
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Gear

17 of 17 slots filled · every item links to Wowhead
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Head
+5 Intellect · +6 Spirit
Arcanum of Focus
Use: Permanently adds +8 to your Healing and Damage from spells to a leg…
Engineering, 120 skill
crafted
Neck
+6 Agility · +2 Stamina
Warsong Gulch honor vendor, needs Honored with the Silverwing Sentinels (Alliance)
vendor
1 alternative
Shoulder
+3 Stamina · +6 Intellect
Zandalar Signet of Mojo
Use: Permanently adds to a shoulder slot item increased damage and heali…
Quest from a Glowing Shard, dropped by Mutanus the Devourer in Wailing Caverns
quest reward
Back
+5 Stamina · +2 Intellect
Quest from Gerenzo Wrenchwhistle, Stonetalon Mountains
quest reward
Chest
+6 Stamina · +10 Intellect
Rare drop from the Blackfathom Deeps mobs
BoE
Wrist
-5 Stamina · +9 Intellect
Darksoul in Shadowfang Keep (rare drop)
BoE
Hands
+3 Stamina · +5 Intellect · +4 Spirit
Enchant Gloves - Frost Power
frost damage by up to 20
Rare drop from Strider Clutchmother (Alliance) or Rot Hide Bruiser (Horde)
BoE
Waist
+3 Stamina · +8 Intellect
Rare drop from Leech Widow (Alliance) or Swiftmane (Horde)
BoE
Legs
+4 Stamina · +7 Intellect · +6 Spirit
Arcanum of Focus
Use: Permanently adds +8 to your Healing and Damage from spells to a leg…
Rare drop from Leech Widow (Alliance) or Swiftmane (Horde)
BoE
Feet
+4 Stamina · +4 Intellect
Rare drop from Humar the Pridelord, The Barrens
BoE
Ring 1
+2 Stamina · Equip: Increases damage and healing done by magical spells and effects by up to 5. · Equip: Restores 2 mana per 5 sec.
Warsong Gulch honor vendor (Alliance)
vendor
1 alternative
Ring 2
+3 Strength · +3 Agility · +4 Stamina · +4 Intellect · +3 Spirit
An Audience with the King quest chain (Alliance)
quest reward
1 alternative
Trinket 1
Use: Dispels all Fear, Polymorph and Slowing effects. (5 Min Cooldown)
PvP rank vendor (Alliance)
vendor
1 alternative
Trinket 2
Equip: Increases your chance to dodge an attack by 1%. · Use: Absorbs 750 to 1250 damage. 'Lasts 20 sec. (30 Min Cooldown)
The Arena Grandmaster in the Gurubashi Arena
NPC drop
Main hand
17 - 32 Damage · Speed 1.60 · +4 Intellect · +2 Spirit
Enchant Weapon - Spell Power
up to 30 damage to spells
World drop, Skittering Crustacean in Blackfathom Deeps
BoE
1 alternative
Off hand
Fel Steed, Stonetalon Mountains
NPC drop
1 alternative
Ranged
30 - 57 Shadow Damage · Speed 1.50 · +1 Spirit · +5 Shadow Resistance
Reward for the Blackfathom Villainy quest
quest reward
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Enchantments

Per slot · the first thing a phase changes
HeadArcanum of FocusArcanum of Focus adds spell damage. It comes from a level 60 source.
ShoulderZandalar Signet of MojoZandalar Signet of Mojo adds spell damage. The source also lists Power of the Scourge.
BackEnchant Cloak - Superior DefenseSuperior Defense adds armor. The source also names Greater Resistance, left out here because its id could not be confirmed.
ChestEnchant Chest - Greater StatsGreater Stats is the strongest chest enchant at this level.
WristEnchant Bracer - Superior StaminaSuperior Stamina for survival.
HandsEnchant Gloves - Frost PowerFrost Power adds frost damage to every Frostbolt.
LegsArcanum of FocusThe same Arcanum of Focus as the head.
FeetEnchant Boots - Greater StaminaGreater Stamina is the safe choice; Minor Speed if you would rather outrun melee.
Main handEnchant Weapon - Spell PowerSpell Power adds spell damage. Mighty Intellect is the alternative if you run out of mana.
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Races

Racials that matter in this bracket
Horde
OrcSITUATIONAL

Blood Fury — Short cooldown, large burst window. The best Rogue racial here.

Hardiness — Passive stun resistance — always on, nothing to forget.

TrollSITUATIONAL

Berserking — Attack speed when things are going badly.

Regeneration — Real survivability, better paired with a regen buff.

UndeadTOP PICK

Will of the Forsaken — One of the best PvP racials in the game for a CC target.

Shadow Resistance — Blunts Priests and Warlocks.

Cannibalize — A weak free bandage — usable in stealth.

Alliance
DwarfSITUATIONAL

Stoneform — Counters bleeds from Rogue, Warrior and Hunter, and adds armour briefly.

Frost Resistance — Useful against Frost Mages, little else.

Find Treasure — Twinking is expensive; every edge helps.

GnomeTOP PICK

Escape Artist — Counters the CC of four other classes.

Engineering Specialization — Access to gadgets other races can't reach yet.

HumanSITUATIONAL

Perception — Spot other Rogues and Druids while they can't spot you.

Sword Specialization — Passive hit chance if you run swords.

Night ElfSITUATIONAL

Quickness — Flat dodge increase.

Shadowmeld — No cooldown share with Stealth — restealth instantly, and eat or drink safely.

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Professions

Ranked in prose · linked terms show Wowhead tooltips
Engineeringmandatory

The goggles, your head slot, only come from Engineering, and its bombs and gadgets are useful in any battleground.

Enchantingbest second

Turns spare greens into materials for your own enchants.

Alchemysituational

Cheap mana potions and elixirs if someone supplies the herbs.

Secondary skills

First Aid — A heal that costs no mana. Get to 225 for Mageweave bandages.

Cooking — Only for the Well Fed bonus from the Curiously Tasty Omelet.

Fishing — Not needed for any Mage piece; skip it unless you want the gold.

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Spells and abilities

Everything you have at 19
Arcane11 abilities
Arcane IntellectKeep it on yourself all the time; it is better than any Intellect elixir.
Conjure WaterFree drinks between fights. Make a stack before every match.
Conjure FoodFree food between fights. Handy, but the Omelet gives a better buff.
Arcane MissilesChannelled damage that is easy to interrupt. Use it only when nobody is on you.
PolymorphTakes an enemy out of the fight for a while. Sheep the second attacker so you can deal with the first.
Dampen MagicLowers spell damage taken but also healing received. Use it against casters when no healer is around.
Slow FallLets you jump off ledges safely; a good shortcut in some battleground paths.
Arcane ExplosionDamage around you. Only worth it when several enemies are in melee range.
Detect MagicShows an enemy's magic effects. Rarely needed.
Amplify MagicRaises healing received but also spell damage taken. Use it when you are being healed.
Remove Lesser CurseRemoves a curse from a friend or yourself; Warlock curses are the usual target.
Fire3 abilities
FireballBig damage with a long cast. Use it only when you are safe to cast.
Fire BlastInstant damage on a cooldown. The finisher for a fleeing or weakened enemy.
FlamestrikeArea damage on a long cast. Good on a group standing still, like a flag room.
Frost3 abilities
Frost ArmorArmor and a slow on whoever hits you in melee. Keep it up at all times.
FrostboltYour main spell: damage and a slow. With these talents, the core of everything you do.
Frost NovaFreezes everyone around you. Use it when melee reaches you, then step away.
General2 abilities
Improved BlinkA passive bonus some gear sets give, listed here by the class data. Nothing to press at 19.
Improved CounterspellA passive bonus some gear sets give, listed here by the class data. Nothing to press at 19.
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Talent builds

10 points at level 19 · point spread read from each build's calculator link
Arcane0
Fire0
Frost10
Frost controlAUTHOR'S PICK

Every point in Frost. Elemental Precision makes your spells land, Improved Frostbolt speeds up your main spell, Permafrost makes your slows longer and stronger, and Frostbite gives Frostbolt a chance to freeze.

Show the treeCopy import string
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Buffs and consumables

Grouped by when you use them · gold dot means always carry
Stacking rulesRead them on the TBC ladder
Elixirs2 core · 2 listed

One battle and one guardian elixir at a time. They vanish when you die.

More fire spell damage.NoteThe one battle elixir worth using: more fire spell damage.
+150 armor.NoteThe guardian elixir to take. Elixir of Wisdom doesn't stack with your Arcane Intellect.
Potions and scrolls3 core · 6 listed

One potion per fight; they share a cooldown.

A quick health refill.NoteSaves you when the healer goes down, or when you are on your own.
Restores 280 to 360 mana.NoteYou will need these. Carry as many as you can and don't waste them.
Health and mana together.NoteA little health and mana together.
A little resistance to every school.NoteFor fights against other casters.
A burst of speed.NotePolymorph the attacker, drink it and leave; or use it to catch a runner.
+60 armor.NoteOnly if you have no Elixir of Defense.
Food and other1 core · 3 listed
Well Fed bonus.NoteThe best Well Fed bonus at this level, and easy to get.
Extra Stamina, but you are drunk.NoteIts Stamina stacks with nearly everything else.
Spell damage on your weapon.NoteMore spell damage, and it stacks with your weapon enchant.
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Overview

A Frost Mage for the 19 bracket

The Mage at this level is about control: slow everything with Frost, freeze what gets close, and burn targets down while they can't reach you. Gear stacks Intellect and spell damage, and every talent goes into the Frost tree.

Easy to gear

Mages have the least troublesome gear of almost any class. Most pieces are world drops, quest rewards or vendor items, and the world drops usually turn up on the Auction House. The goggles are the only crafted piece.

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Macros

Cancel and NovaCopy
#showtooltip Frost Nova
/stopcasting
/cast Frost Nova
Stops the Frostbolt you are casting and freezes whoever just reached you, in one press.
Cancel and Fire BlastCopy
#showtooltip Fire Blast
/stopcasting
/cast Fire Blast
Drops the current cast to finish a fleeing target with an instant hit.
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What to cast when

SituationCastWhy
An enemy is at rangeFrostboltDamage and a slow; with Permafrost the slow is stronger.
Someone reaches youFrost NovaFreezes them in place so you can step away.
A second enemy joinsPolymorphTakes one of them out of the fight.
The target is nearly deadFire BlastInstant damage to finish it.
Enemy caster buffsRemove Lesser Curse on a friend, Amplify or Dampen MagicPick depending on whether you are being healed or hit by spells.
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Playing it

Control the fight

Frostbolt everything you can, and spread the slows over several enemies. A fight you can slow down is a fight you decide.

When they get close

Frost Nova, step out, and start again. Polymorph the second attacker. A Swiftness Potion after a Polymorph is a clean escape.

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